proplem with classroom scene for 3d max(ign-ita)
proplem with classroom scene for 3d max(ign-ita)
I will test the new verson of expoter, but whit this scene indigo send me this message..what is it?
filippo
stavo testando la nuova versione dell'exporter ,ma indigo mi da quest'errore come mai?
filippo
filippo
stavo testando la nuova versione dell'exporter ,ma indigo mi da quest'errore come mai?
filippo
- Attachments
-
- errore 2.JPG (35.99 KiB) Viewed 4305 times
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
I have 2 problem...the first is the crash of exporter,
but I kill it to resave the file 3ds into rhinoceors v4!!!the second problem is the crazy camera..I post 2 image the first it's Indigo 0.6..the second indigo 0,7..........in the zip file there is the scene.sorry for the bad quality of the file....
indigo 0.6
but I kill it to resave the file 3ds into rhinoceors v4!!!the second problem is the crazy camera..I post 2 image the first it's Indigo 0.6..the second indigo 0,7..........in the zip file there is the scene.sorry for the bad quality of the file....
indigo 0.6
- Attachments
-
- the file of indigo 0.6
- CLASS.JPG (59.66 KiB) Viewed 4286 times
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
the second image of cray camera..indigo 0.7 with the last exporter
filippo
the scene:
http://d.turboupload.com/d/1617143/clas ... Y.rar.html
filippo
the scene:
http://d.turboupload.com/d/1617143/clas ... Y.rar.html
- Attachments
-
- indigo 0.7 error of the camera
- classroom_2.max-frame-0000.JPG (80.15 KiB) Viewed 4283 times
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
Ok. I checked your scene. Are you sure this is the "fixed" scene?
It has vray materials + vray lights + mental ray light + models without faces and you still keep using inches. Indigo uses metric units. The correct scale for inches should be 0.0254 or something like that. But safer is to convert your scenes to metric units. To mm for example.
So my advice is:
---------------------
Lose all the vray and mentalray stuff
Lose all the models with 0 faces
Convert the scene to mm
Use scale 0.001
Sry, but at the momet the scene is a big mess.
Suvakas
Ps. I just noticed, that there are things missing from 0.6 image. (like window frames and etc)
It has vray materials + vray lights + mental ray light + models without faces and you still keep using inches. Indigo uses metric units. The correct scale for inches should be 0.0254 or something like that. But safer is to convert your scenes to metric units. To mm for example.
So my advice is:
---------------------
Lose all the vray and mentalray stuff
Lose all the models with 0 faces
Convert the scene to mm
Use scale 0.001
Sry, but at the momet the scene is a big mess.
Suvakas
Ps. I just noticed, that there are things missing from 0.6 image. (like window frames and etc)
Naturally I have delete all vray and mental ray material and light!!!!!suvakas wrote:Ok. I checked your scene. Are you sure this is the "fixed" scene?
It has vray materials + vray lights + mental ray light + models without faces and you still keep using inches. Indigo uses metric units. The correct scale for inches should be 0.0254 or something like that. But safer is to convert your scenes to metric units. To mm for example.
So my advice is:
---------------------
Lose all the vray and mentalray stuff
Lose all the models with 0 faces
Convert the scene to mm
Use scale 0.001
Sry, but at the momet the scene is a big mess.
Suvakas
Ps. I just noticed, that there are things missing from 0.6 image. (like window frames and etc)
but I don't convert the scale of the scene...I test to convert the scene in mm immeiatly..
In the image oof Indigo 0.6 there aren't the windows frames, beacuse it the render the Indigo save in the render folder!!!!!!!



what you think that I want to deceive your help?
sorry for my poor language, and I hope to have traslated badly your last line!!!!
thanks of your help
filippo
Nturalmete ho eliminato luci e materiali sia di vray sia di mentalray,ma non ho scalato la scena in mm!!!
non c'è il buffer di indigo 0.6 perche quella è il render salvato da indigo!!!!
non voglio certo barare...
spero di aver mal interpretato la tua ultima riga
ciao filippo
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
OK. Gotcha ! I thought that the scene you uploaded is ready to render in Indigo. I was too lazy to remove the vray stuff myself, sorry
So i didn't really try to render the file myself.
Anyway. I'll try to release the new version of Maxigo soon. Maby that solves those mesh errors.
Suvakas

Anyway. I'll try to release the new version of Maxigo soon. Maby that solves those mesh errors.
I don't really get what you mean.filippo wrote: In the image oof Indigo 0.6 there aren't the windows frames, beacuse it the render the Indigo save in the render folder!!!!!!!![]()
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!!!
what you think that I want to deceive your help?
Suvakas
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