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Where in the 3DS MAX materials write the shaders?

Posted: Sat Feb 03, 2018 4:50 am
by oleg
Hello!

I wanted to make a simplified version of the car paint material ( https://www.indigorenderer.com/materials/materials/1322 ) and did not find where in the indigo materials in 3DS MAX, insert the code of the shader.

Code: Select all

def eval(vec3 pos) real :
  let
    scale = 10000.0
    r = gridNoise(getTexCoords(0) * scale)
	in
    if r > 0.7
    then
      r * 0.001  # Flake
    else
      0.002 # Base


Thank you in advance for your help.