How to use indigo integrated scatter in 3DS MAX?

Announcements, requests and support regarding the 3DS MAX exporter
Post Reply
3 posts • Page 1 of 1
oleg
Posts: 26
Joined: Mon Nov 07, 2016 1:40 am

How to use indigo integrated scatter in 3DS MAX?

Post by oleg » Mon Jan 08, 2018 1:29 am

Hello!

How to use indigo integrated scatter in 3DS MAX?

Thanks in advance for your help.

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: How to use indigo integrated scatter in 3DS MAX?

Post by fused » Mon Jan 08, 2018 4:56 am

Hi oleg,

Indigo scatter is not supported in the 3dsmax plugin yet.

oleg
Posts: 26
Joined: Mon Nov 07, 2016 1:40 am

Re: How to use indigo integrated scatter in 3DS MAX?

Post by oleg » Fri Jan 12, 2018 9:29 am

Hi fused!

I wrote a script that generates the scatterer code.
If you allow your exporter to accept my code. That would be great!

I did not understand just two things:
What is <transform> <matrix>?
And how do I know in advance geometry_uid and material_uid, in order for me not to duplicate the code.

Green, I highlighted the working code.
Red, I highlighted the problem code.
Attachments
Scatter_02.jpg

Post Reply
3 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 7 guests