IndigoMax 0.7.1

Announcements, requests and support regarding the 3DS MAX exporter
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fused
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IndigoMax 0.7.1

Post by fused » Thu Dec 21, 2017 1:42 am

IndigoMax-0.7.1-installer.exe: https://downloads.indigorenderer.com/di ... taller.exe
IndigoMax-0.7.1-RT-installer.exe: https://downloads.indigorenderer.com/di ... taller.exe

Supported max versions: 2013, 2014, 2015, 2016, 2017, 2018.


0.7.1
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Updated SDK to 4.0.64.

0.7.0
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Fixed multi materials not working in active shade.
Fixed active shade not working in max 2015 and 2016.

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suvakas
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Re: IndigoMax 0.7.1

Post by suvakas » Fri Dec 29, 2017 9:58 pm

Yeah, Active shade works now in Max 2016 !! Awesome! 8)
Not everything is updated real time though. For example when changing environment map parameters then Active shade stays the same. Have to restart it every time. Can this be fixed or is this a limitation?

Suv

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fused
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Posts: 3636
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Location: Berlin, Germany
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Re: IndigoMax 0.7.1

Post by fused » Fri Dec 29, 2017 11:38 pm

suvakas wrote:
Fri Dec 29, 2017 9:58 pm
Yeah, Active shade works now in Max 2016 !! Awesome! 8)
Not everything is updated real time though. For example when changing environment map parameters then Active shade stays the same. Have to restart it every time. Can this be fixed or is this a limitation?

Suv
Hi Suv,

glad it works now :) There are still a few bugs to be ironed out, a big one being the changes to environment. I definitely have it on my radar. Thanks for the feedback!

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suvakas
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Re: IndigoMax 0.7.1

Post by suvakas » Sat Dec 30, 2017 6:27 am

Hey fused,

Yes, it works!! Nice programming guys. I can now use Indigo like never before.
Good luck with those bugs ! 8)

Suv

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