IndigoMax 0.6.9

Announcements, requests and support regarding the 3DS MAX exporter
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fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

IndigoMax 0.6.9

Post by fused » Thu Dec 07, 2017 1:31 pm

IndigoMax-0.6.9-installer.exe: https://downloads.indigorenderer.com/di ... taller.exe
IndigoMax-0.6.9-RT-installer.exe: https://downloads.indigorenderer.com/di ... taller.exe

Supported max versions: 2013, 2014, 2015, 2016, 2017, 2018.


0.6.9
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Added basic standard material support.
Always use gamma one for colour picker values because max's colour picker is linear.
When active shade reaches halt, updates are still processed (fixes render stopping on halt reached).
Fixed IM_Light "on" switch.
Other IM_Light fixes.
Fixed a crash exporting lights.
Always rendering with low priority to prevent indigo from slowing down max.
Updated SDK to 4.0.63.

tar_gniK
Posts: 156
Joined: Wed Apr 13, 2011 7:36 pm
Location: London, UK
3D Software: 3ds Max
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Re: IndigoMax 0.6.9

Post by tar_gniK » Fri Dec 08, 2017 6:08 am

fused wrote: Added basic standard material support.
Christmas has come early, thanks Fused. :P

TonyD
Posts: 49
Joined: Sat Aug 20, 2016 2:24 pm

Re: IndigoMax 0.6.9

Post by TonyD » Tue Dec 12, 2017 3:54 pm

WHOA!
THIS IS GREAT!

***Speechless***

THX!!!!!! :D :D :D
Win7 64, Core i7 3930K (6x 3.20GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
1 GTX Titan X (Main display) - 1500 W Thermaltake PSU
6 GTX Titan Z (Rendering) - 1600 W EVGA P2 & T2
3DSMax, C4D, Daz Studio, Houdini, Lightwave, Sketchup, iClone

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