IndigoMax 0.6.8
Posted: Sat Nov 25, 2017 8:17 am
IndigoMax-0.6.8-installer.exe: http://downloads.indigorenderer.com/dis ... taller.exe
IndigoMax-0.6.8-RT-installer.exe: http://downloads.indigorenderer.com/dis ... taller.exe
Supported max versions: 2013, 2014, 2015, 2016, 2017, 2018.
0.6.8
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Material overrides are now set for active shade (but you can't change them interactively).
Fixed Indigo Mesh object not rendering.
Added RGB spectrum gain.
RGB spectrum default gamma is now 1.
IM_Light type quad has UVs now.
Fixed active shade crash due to old nodes in dirty set.
Fixed focusing on exposure in render settings triggering a scene rebuild in active shade.
Fixed all sorts of things related to exposure.
0.6.7
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Updated logos.
Fixed roughness parameter in fastsss.
Changed roughness default to 0.3.
Removed exponent support and every setting related to it.
Added roughness to all remaining materials that still used exponent.
Added absorption layer.
Changed order and ids of slots. Broke backwards compatibility (sorry) of materials (slots might be mixed up).
Invalid Indigo Textures don't make invalid materials now. Just uses the non-map value.
Fixed indigo camera being ignored.
Fixed indigo camera fov, sensor width and focus distance.
Added custom preview scene. currently only renders sphere.
Fixed material preview gamma.
Not using uint8 buffer anymore.
Tweaked material preview render times.
Fixed maps in IM_Light not doing anything.
0.6.6
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Added viewport previews of textures for Indigo Texture and Indigo Material (diffuse only).
Better shading for specular material.
Fixed crash when creating IM_Camera but not inserting it.
Fixed a crash in active shade when assigning materials.
Fixed render mode missing in UI.
Updated SDK to 4.0.62.
IndigoMax-0.6.8-RT-installer.exe: http://downloads.indigorenderer.com/dis ... taller.exe
Supported max versions: 2013, 2014, 2015, 2016, 2017, 2018.
0.6.8
-----
Material overrides are now set for active shade (but you can't change them interactively).
Fixed Indigo Mesh object not rendering.
Added RGB spectrum gain.
RGB spectrum default gamma is now 1.
IM_Light type quad has UVs now.
Fixed active shade crash due to old nodes in dirty set.
Fixed focusing on exposure in render settings triggering a scene rebuild in active shade.
Fixed all sorts of things related to exposure.
0.6.7
-----
Updated logos.
Fixed roughness parameter in fastsss.
Changed roughness default to 0.3.
Removed exponent support and every setting related to it.
Added roughness to all remaining materials that still used exponent.
Added absorption layer.
Changed order and ids of slots. Broke backwards compatibility (sorry) of materials (slots might be mixed up).
Invalid Indigo Textures don't make invalid materials now. Just uses the non-map value.
Fixed indigo camera being ignored.
Fixed indigo camera fov, sensor width and focus distance.
Added custom preview scene. currently only renders sphere.
Fixed material preview gamma.
Not using uint8 buffer anymore.
Tweaked material preview render times.
Fixed maps in IM_Light not doing anything.
0.6.6
-----
Added viewport previews of textures for Indigo Texture and Indigo Material (diffuse only).
Better shading for specular material.
Fixed crash when creating IM_Camera but not inserting it.
Fixed a crash in active shade when assigning materials.
Fixed render mode missing in UI.
Updated SDK to 4.0.62.