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IndigoMax 0.6.4

Posted: Sat Jul 01, 2017 4:13 am
by fused
IndigoMax-0.6.4-installer.exe: http://downloads.indigorenderer.com/dis ... taller.exe
IndigoMax-0.6.4-RT-installer.exe: http://downloads.indigorenderer.com/dis ... taller.exe

Supported max versions: 2013, 2014, 2015, 2016, 2017, 2018.

Changes:
0.6.4
-----
Updated indigo sdk to 4.0.55.
Fixed OpenCL device selection not being saved.
Changed mat preview tonemapping scale.
Added null material type.
Improved Forest Pack support.

Re: IndigoMax 0.6.4

Posted: Sat Jul 01, 2017 6:59 am
by Oscar J
8)

Re: IndigoMax 0.6.4

Posted: Mon Jul 03, 2017 9:36 am
by suvakas
Should it be possible to use IndigoMax as an ActiveShade renderer?

Suv

Re: IndigoMax 0.6.4

Posted: Mon Jul 03, 2017 10:54 am
by Oscar J
I think yes. It doesn't for you? What Max version are you using?

Re: IndigoMax 0.6.4

Posted: Tue Jul 04, 2017 9:31 am
by suvakas
Nope, can't assign it as an ActiveShade renderer. Max version 2016 here.

Suv

Re: IndigoMax 0.6.4

Posted: Tue Jul 04, 2017 10:03 am
by Oscar J
Yeah, saw a bug report about the 2016 version in the bug tracker. Hope they'll resolve it.

Re: IndigoMax 0.6.4

Posted: Wed Jul 12, 2017 7:31 pm
by Jay-ko
I need a 3ds Max 2018 version, is it possible to build it?

Re: IndigoMax 0.6.4

Posted: Thu Jul 13, 2017 3:21 am
by fused
Updated builds with max 2018.

Re: IndigoMax 0.6.4

Posted: Thu Jul 13, 2017 3:34 am
by Jay-ko
Thanks a lot :D :D

Re: IndigoMax 0.6.4

Posted: Thu Jul 13, 2017 8:04 pm
by Jay-ko
About the old scene created with Maxigo.

Is it possible to have a script capable to remove all the instance of the old exporter?
In the best case convert automatically Maxigo materials to IndigoMax materials?

Re: IndigoMax 0.6.4

Posted: Wed Aug 09, 2017 3:34 am
by Jay-ko
Here I think the value is not linked to the value attributed in the igs created.

Then I think that the default value should be 1.

The texture preview in Indigo renderer seem to show something not corresponding to the gamma atributed (especially when you work on Displacement map or Normal map)

Albedo seems to be oversaturated.

Could you check the process under the 3ds Max exporter; then the math used for this gamma value under Indigo renderer to assure that a Normal map or a displacement map use really a Gamma of 1 instead of 2,2?

Re: IndigoMax 0.6.4

Posted: Wed Aug 09, 2017 4:31 am
by Oscar J
I think Indigo ignores gamma input for normal maps, but you're probably right about displacement. :)

Re: IndigoMax 0.6.4

Posted: Mon Sep 04, 2017 11:38 pm
by bahamut
Hello.
It appears that this is a problem with exporter.

While making scene with normal pflow i cannot export/render many frames at once. All particles dissapear.
If I render/export frame by frame it works well.

Re: IndigoMax 0.6.4

Posted: Thu Dec 07, 2017 3:43 pm
by fused
suvakas wrote:Nope, can't assign it as an ActiveShade renderer. Max version 2016 here.

Suv
Thanks suv, fixed active shade for 2015 and 2016 in next build (0.7).

Re: IndigoMax 0.6.4

Posted: Wed Dec 13, 2017 2:51 am
by suvakas
fused wrote: Thanks suv, fixed active shade for 2015 and 2016 in next build (0.7).
Awesome :!: Can't wait !! 8)

Suv