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Re: IndigoMax 0.4.0

Posted: Tue Apr 21, 2015 3:23 am
by zeitmeister
... here.... here..... ... here......
;)


Cheers, zeiti

Re: IndigoMax 0.4.0

Posted: Wed May 06, 2015 10:52 am
by tar_gniK
Has the support for third-party scatter plugins developed or is it still just at "initial support" stage?

Re: IndigoMax 0.4.0

Posted: Wed May 06, 2015 10:51 pm
by BartS
Maybe I'm overlooking something... But is there some kind of materials library available, within 3DsMax? Or in other words, if I start a new, empty scene, how do I start adding "existing materials"?

For instance, Maxigo had a few buttons to browse "online", and select from dozens (hundreds?) of materials. or alternatively, browse a local folder for saved materials.

But I cannot possibly find anything similar now. So what is the easiest way to add materials to a new scene?

Re: IndigoMax 0.4.0

Posted: Thu May 07, 2015 3:18 am
by subpixel
Hello,

Indeed support for material database is limited. You can however build your material database in local folder with downloaded igm/pigm files and load them in Max with Indigo External material. There's no automatic interface for that yet, I'm affraid

Re: IndigoMax 0.4.0

Posted: Thu May 07, 2015 6:47 pm
by suvakas
8)

Suv

Re: IndigoMax 0.4.0

Posted: Fri May 08, 2015 7:46 pm
by tar_gniK
tar_gniK wrote:Has the support for third-party scatter plugins developed or is it still just at "initial support" stage?
:?:

No answer? I am looking "re-adopt" IndigoMax for a particular project, but I am unsure as to what level the scattering functionality is.

Re: IndigoMax 0.4.0

Posted: Mon May 11, 2015 6:35 pm
by subpixel
Sorry tar_gniK I must have overlooked your question.
Third party scatter plugins are supported fully when it comes to geometry scattering. It's still lacking with shader blending (more precisely variation introduced on shader level). It's working with preset materials though, if system supports such workflow.

Re: IndigoMax 0.4.0

Posted: Thu May 14, 2015 12:46 pm
by tar_gniK
Okay, thanks for the reply.

Re: IndigoMax 0.4.0

Posted: Fri Sep 04, 2015 8:29 pm
by Zom-B
sooooooooo.... any news :)

Re: IndigoMax 0.4.0

Posted: Thu Sep 10, 2015 8:01 am
by dcm
Seriously...

Re: IndigoMax 0.4.0

Posted: Wed Nov 04, 2015 2:25 am
by bahamut
Yup.
Any news? :)

Re: IndigoMax 0.4.0

Posted: Fri Nov 06, 2015 2:14 am
by OnoSendai
Hi guys,
we're just concentrating on getting the first private indigo 4 / GPU beta ready. After that we can focus on the exporters a bit.

Re: IndigoMax 0.4.0

Posted: Fri Nov 06, 2015 8:02 pm
by bahamut
Me gusta :)

Re: IndigoMax 0.4.0

Posted: Sat Nov 07, 2015 9:14 pm
by zeitmeister
Yeah!!!


Cheers, zeiti

Re: IndigoMax 0.4.0

Posted: Mon Nov 23, 2015 9:31 pm
by dcm
OnoSendai wrote: a bit.