it was not my intention to troll around, but regarding the exporter topic I get quite emotional
OnoSendai wrote:We've never ignored 3ds max integration, please go easy on the hyperbole.
IndigoMax 0.3.11 was released on 3Feb 2014, thats 10 months ago, now only a "quick fix" without any further progress...
Call me over dramatic, but I call that: ignoring the Exporter (at least for 10 months)
Exporter development mainly for Max has a tradition for long periods between updates, staying far away from being work proof.
Blendigo and Skindigo developement silently ended by the original devs, been taking over by Glare with some nice progress since then, kudos!
Same for the C4D exporter where I'm quite involved regarding bugreporting and betatesting,
some amazing and frequent job done here by fused!
But Maya exporter is discontinued and the Max exporter still in a alpha stage, developement started 04 January 2012...
3 years ago!!
OnoSendai wrote:We have some more improvements for IndigoMax in the pipeline.
Possible, but the development at this rate is quite.... critical
Or am I the only one seeing this elephant in the room??!