Maxigo 3.2.1 beta2 for Max 2012, 2013 (64bit only)

Announcements, requests and support regarding the 3DS MAX exporter
dtoxic
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Re: Maxigo 3.2.1 beta2 for Max 2012, 2013 (64bit only)

Post by dtoxic » Sun Apr 28, 2013 3:22 am

hello to all i was woundering how to use presets in maxigo beta like in 3.0.7? any solution? i;am using max 2013 thx

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suvakas
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Re: Maxigo 3.2.1 beta2 for Max 2012, 2013 (64bit only)

Post by suvakas » Mon Apr 29, 2013 7:30 pm

I'm affraid not.
I didn't reach this far to add presets support.

A workaround could be to create a local material library with your common materials.

Suv

dtoxic
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Re: Maxigo 3.2.1 beta2 for Max 2012, 2013 (64bit only)

Post by dtoxic » Mon Apr 29, 2013 10:37 pm

ohh ok thx :)

kiku70
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Re: Maxigo 3.2.1 beta2 for Max 2012, 2013 (64bit only)

Post by kiku70 » Wed Jun 12, 2013 7:11 pm

Hi Suvakas,

First, thank you for this plugin, after a week of experiment 3max 2012 and indigo 3.4.16. nvidia gtx 460m and cuda. I should say it's much convenient and stable than the "official plugin"why is not the official's one ?

Some questions:

I would like to be sure in 3dsmax Material Editor.

If the Glossiness is "exponent" and Dispersion is "cauchy effect" in indigo ?

You have sometimes a different way and often better way of thinking that the conceptor of Indigo interface 3.4.16 :)


Request:

It will be lovely please, if you can give us some advices and tutorials about:

The subsurface scattering roll out (not seen anything about that)
and
The exit portal (the one existing in the forum are based on sketch up)


A way to not loosing the name of object and Material when we exporting ?


Bugs :

For now, I just noticed that if I set the sun with a different layer than 0, 3dmax will crash when I recall the render set up pop up , but it will render fine in indigo.


Thank you very much for your work Suvakas


Stéphane

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suvakas
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Re: Maxigo 3.2.1 beta2 for Max 2012, 2013 (64bit only)

Post by suvakas » Thu Jun 13, 2013 1:52 am

Hi Stéphane,
Great to hear that Maxigo has been useful to you.
kiku70 wrote: First, thank you for this plugin, after a week of experiment 3max 2012 and indigo 3.4.16. nvidia gtx 460m and cuda. I should say it's much convenient and stable than the "official plugin"why is not the official's one ?
Well... initially Maxigo was the official one, but I was too slow updating it so I got replaced by a better programmer. New guy, new plugin. 8)
kiku70 wrote: If the Glossiness is "exponent" and Dispersion is "cauchy effect" in indigo ?
That's correct. Glossiness = exponent and Dispersion = cauchy
I've never liked too technical terms so I used more "artistic" ones where I could.
kiku70 wrote: The exit portal (the one existing in the forum are based on sketch up)
In Maxigo it's a modifier called "Maxigo-Exit portal". Add it to model you want to turn into portal.
kiku70 wrote: A way to not loosing the name of object and Material when we exporting ?
That's quite a bit of work. It's in my to do list though
kiku70 wrote: Bugs :
For now, I just noticed that if I set the sun with a different layer than 0, 3dmax will crash when I recall the render set up pop up , but it will render fine in indigo.
Thanks. I'll try to fix it.

Suv

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suvakas
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Re: Maxigo 3.2.1 beta2 for Max 2012, 2013 (64bit only)

Post by suvakas » Thu Jun 13, 2013 2:04 am

kiku70 wrote: Bugs :
For now, I just noticed that if I set the sun with a different layer than 0, 3dmax will crash when I recall the render set up pop up , but it will render fine in indigo.
Stéphane
Hmm.. I'm unable to reproduce it in 2013. It's probably fixed already. I just have to make a beta 4 build for 2012 too.

[edit]
Made a build for 2012. See if it fixes the issue.

Suv
Attachments
MaxigoExporter64Beta4_2012.zip
Try this...
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kiku70
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Re: Maxigo 3.2.1 beta2 for Max 2012, 2013 (64bit only)

Post by kiku70 » Fri Jun 14, 2013 6:31 pm

Hi Suvakas,

Thank you for your reply

About the crash it still there with the new plugin,
What I should mentioned is that I set up the sun and sky with differents layers, my try was with sun layer 10 and sky layer 11.
Maybe that's not possible to separate sun and sky ?
So as I said it's render well but when I recall the render set up (F10) in 3dsmax , it crash anytime.

SSS rollout :
Sorry to ask again about the sss rollout do you have time to give us some explanations or where we can get a tutotial ?


Thank you in advance

Stéphane


Ps. For now, I don't think they hire a better programmer :) a lot a of bugs with "the official plugin" they should rehire you :)

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