Lot of shots of a new exporter and bad news ;-) (2/1/2007)
Hi all.
I'm making the geometry part of the exporter, but until now, there wasn't much time for work on it because I have a lot of external work to do.
Anyway in few days it will be ready for first tests. I'm trying to make the code as solid and fast as possible, reusing everything that I can. It supports multiple UVs and uses reursive processing of materials, avoiding any multimaterial (nested in multimaterials with several UVs each, etc) problems.
Any suggest will be wellcome
Best regards
Jan
PD: I forgot to say the word "bake" in this post (victorjapi demands it to me)
I'm making the geometry part of the exporter, but until now, there wasn't much time for work on it because I have a lot of external work to do.
Anyway in few days it will be ready for first tests. I'm trying to make the code as solid and fast as possible, reusing everything that I can. It supports multiple UVs and uses reursive processing of materials, avoiding any multimaterial (nested in multimaterials with several UVs each, etc) problems.
Any suggest will be wellcome
Best regards
Jan
PD: I forgot to say the word "bake" in this post (victorjapi demands it to me)
- Kosmokrator
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- VictorJapi
- Posts: 58
- Joined: Sun Jan 21, 2007 1:27 am
- Location: Zamora - Algeciras || España
jan will do the geometry and cams parts of the exporter, I'll do materials and general settings so it's only one exporter.Kosmokrator wrote:....finaly how many exporter will have??3-4? every person make an exporter here?
P.D. when all would be well documented and stable we will release as open source
winmain(){
japi victorJapi;
victorJapi::Signature();
}
japi victorJapi;
victorJapi::Signature();
}
- VictorJapi
- Posts: 58
- Joined: Sun Jan 21, 2007 1:27 am
- Location: Zamora - Algeciras || España
You are right pal, thanks for the advice there will be a "Exponent Map" (like Nick call it)tizxx wrote:Victor you do a very good job...
I have only to ask you a little question...
Phong Material has also a specular map?
- ALBEDO
- SPECULAR
- BUMP
- ALPHA
I'm wrong something...?
winmain(){
japi victorJapi;
victorJapi::Signature();
}
japi victorJapi;
victorJapi::Signature();
}
- VictorJapi
- Posts: 58
- Joined: Sun Jan 21, 2007 1:27 am
- Location: Zamora - Algeciras || España
Bad news boys i'll go home for 4 days and i wont do nothing on this exporter until the tuesday. I just put some shots of the interface in the first page as ever C&C's are wellcomed
I can't say a release date since jan, who will do the geometry / camera exporter is so busy this days, but i suppose that the date will be around ten days.
For me it's time to met my family and my girlfriend who almost i didn't se her for a month but just has finished her architecture career yesterday
I can't say a release date since jan, who will do the geometry / camera exporter is so busy this days, but i suppose that the date will be around ten days.
For me it's time to met my family and my girlfriend who almost i didn't se her for a month but just has finished her architecture career yesterday
winmain(){
japi victorJapi;
victorJapi::Signature();
}
japi victorJapi;
victorJapi::Signature();
}
I beg you to finish the first possible the new exporter for indigo,so we can fight with maxwell.... good job, ,yesterday I used the new maxwell exporter for 3d studio max...it's work very well....if possible I recommend to see it....
I love indigo
I love indigo
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
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2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
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