Public alpha release of IndigoMax

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subpixel
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Re: Public alpha release of IndigoMax

Post by subpixel » Wed Apr 25, 2012 7:39 pm

Couldn't reproduce it. Any more specifics about render procedure?
Have you updated Indigo SDK (just checking)?

Thank you for information.

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Zom-B
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Re: Public alpha release of IndigoMax

Post by Zom-B » Wed Apr 25, 2012 7:55 pm

I'm not sure that the averange user can see that thread where to get the latest SDK, since it isn't public: http://www.indigorenderer.com/forum/vie ... 26&t=11424

Maybe its ok to post the direct DL link here...
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ENSLAVER
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Re: Public alpha release of IndigoMax

Post by ENSLAVER » Wed Apr 25, 2012 8:34 pm

Zom-B wrote:I'm not sure that the averange user can see that thread where to get the latest SDK, since it isn't public: http://www.indigorenderer.com/forum/vie ... 26&t=11424

Maybe its ok to post the direct DL link here...
I can't see it even with the link =P

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subpixel
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Re: Public alpha release of IndigoMax

Post by subpixel » Wed Apr 25, 2012 8:54 pm

Zom-B wrote:I'm not sure that the averange user can see that thread where to get the latest SDK, since it isn't public: http://www.indigorenderer.com/forum/vie ... 26&t=11424

Maybe its ok to post the direct DL link here...
Well, there's a link in head post to SDK binary. I have agrred it with Nick. Hopefully SDK will be shipped someday with Indigo.
Or am I missing something?

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Re: Public alpha release of IndigoMax

Post by Zom-B » Wed Apr 25, 2012 9:08 pm

subpixel wrote:Well, there's a link in head post to SDK binary. I have agrred it with Nick. Hopefully SDK will be shipped someday with Indigo.
Or am I missing something?
The C4D SDK version of the exporter has the SDK binaries integrated...
polygonmanufaktur.de

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ENSLAVER
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Re: Public alpha release of IndigoMax

Post by ENSLAVER » Wed Apr 25, 2012 10:49 pm

subpixel wrote:Couldn't reproduce it. Any more specifics about render procedure?
Have you updated Indigo SDK (just checking)?

Thank you for information.
SDK updated. Confirmed issue with x64 version of indigo on my system - 32 bit renders fine in max, and also exports. Thanks for working on it.

Anyone else had the same problem or am I an isolated case? lol

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subpixel
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Re: Public alpha release of IndigoMax

Post by subpixel » Thu Apr 26, 2012 5:27 am

Hi Enslaver,

Thank you for your help. I wasn't able to reproduce it anyway, but I've updated indigo SDK to v.3.2.13 which might solve this issue. Please update both SDK and IndigoMax.
I've attached fast test scene internal rendering (needed some light balancing and material reconstruction).

Hope it helps. Thanks again for your time and feedback,
Cheers,
Jake
Attachments
troll_cleric.jpg
Test scene from max package

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dcm
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Re: Public alpha release of IndigoMax

Post by dcm » Thu Apr 26, 2012 5:52 am

its working here without problems for now

i dont understand to some settings but i think you will explain them with beta release.

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subpixel
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Re: Public alpha release of IndigoMax

Post by subpixel » Thu Apr 26, 2012 7:55 am

I'm glad it's working for you.
If you have any questions, I would be happy to explain them. Though some details might be a subject to change.
Anyway, while on this topic, I really hope someone would be that kind to create some manual / documentation when this plugin will be mature enough. I just feel I would not succeed with such task.

Thank you for feedback.

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Re: Public alpha release of IndigoMax

Post by Javadevil » Thu Apr 26, 2012 7:22 pm

ENSLAVER wrote:Renders fine with no objects, crashes when I render with an object in the scene. max 2012 x64, win 7

Export works fine.
Same thing happens here, I've installed:
Indigo 3.2
IndigoMax_0.2.109.7z [359.62 KiB]
Indigo SDK v.3.2.13 64 bit DLL

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Re: Public alpha release of IndigoMax

Post by Javadevil » Fri Apr 27, 2012 12:18 pm

I re-installed the latest SDK and max plugin ( 64bit versions )
Set up the simplest of scenes, two boxes one with and emitter material the other simple grey.
3dsmax just freezes up, and the RAM gets eaten up.

Indigo studio runs fine, could it be I'm running 3dsmax Design ?

System OS Windows 7 64bit, 16Gb RAM.
Last edited by Javadevil on Fri Apr 27, 2012 2:22 pm, edited 1 time in total.

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ENSLAVER
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Re: Public alpha release of IndigoMax

Post by ENSLAVER » Fri Apr 27, 2012 12:32 pm

Javadevil wrote:I re-installed the latest SDK and max plugin ( 64bit versions )
Set up the simplest of scenes, two boxes one with and emitter material the other simple grey.
3dsmax just freezes up, and the RAM gets eaten up.

Indigo studio runs fine.

System OS Windows 7 64bit, 16Gb RAM.

I also have this issue with the newest version.

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subpixel
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Re: Public alpha release of IndigoMax

Post by subpixel » Sat Apr 28, 2012 3:49 am

Thanks for checking this. Could you check this version with environment set to non-black color (it would disable default lights).
I've prepared also a version built with older SDK version - check this on please. It should reveal source of problem. As noted before I'm not able to replicate it.

Notes:
  • introduces invalid light spheres uids into exported scenes (fixed in new SDK)
  • environment skylight "captured-simulated" model renders as "original" (introduced in new SDK)
Thank you again for all your time and help.

Cheers,
Last edited by subpixel on Wed May 02, 2012 3:53 am, edited 3 times in total.

Javadevil
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Re: Public alpha release of IndigoMax

Post by Javadevil » Sat Apr 28, 2012 11:45 am

Okay Subpixel,
I tried changing the background environment colour and it didn't work.

But using the latest files you posted does the trick, so far so good.

cheers

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ENSLAVER
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Re: Public alpha release of IndigoMax

Post by ENSLAVER » Sat Apr 28, 2012 12:49 pm

Javadevil wrote:Okay Subpixel,
I tried changing the background environment colour and it didn't work.

But using the latest files you posted does the trick, so far so good.

cheers

Same experience here, all works now.

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