Public alpha release of IndigoMax

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subpixel
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Re: Public alpha release of IndigoMax

Post by subpixel » Sat Feb 18, 2012 11:35 pm

Hello all,

I've reached most of my goals both for non-blocking behavior as well as for active shade (though it needs some more attention). Right now I'll need to work on some introduced issues in materials management and controls for interactive rendering.

Anyway, there's a question concerning changes within Max SDK. It's much easier to benefit from changes introduced to Max in version 2009 than keep backward compatibility for max 9 and 2008.

So here's my question: Would you need IndigoMax for max 9 or 2008? Please vote.

Cheers,

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ENSLAVER
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Re: Public alpha release of IndigoMax

Post by ENSLAVER » Sat Feb 18, 2012 11:48 pm

I use 2012 and 2011, whatever that counts for as a vote =P

kdarius
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Re: Public alpha release of IndigoMax

Post by kdarius » Sun Feb 19, 2012 4:19 am

I use the newest version of max 2011

Javadevil
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Re: Public alpha release of IndigoMax

Post by Javadevil » Sun Feb 19, 2012 3:54 pm

The latest version of 3dsmax is 2012 not 2011 :)

I currently use 3dsmax Design 2012 and will be moving to 2013 when release in the next couple of months.

cheers

kdarius
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Re: Public alpha release of IndigoMax

Post by kdarius » Tue Mar 13, 2012 8:19 am

kdarius wrote:I use the newest version of max 2011

Oops you are correct i am using 2012

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dcm
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Re: Public alpha release of IndigoMax

Post by dcm » Sun Mar 18, 2012 10:21 am

any progress ?

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subpixel
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Re: Public alpha release of IndigoMax

Post by subpixel » Tue Mar 20, 2012 5:07 am

Hello,

I wasn't able to spend as much time as I'd like on IndigoMax, however most of new features (feedback / non-blocking behaviour) are implemented in mockup version. Including the trickiest one - progressive rendering of material samples (though it's not perfect yet). There had to be some backward incompatible changes introduced, yet scenes merge properly. I'll post new version as soon as possible.

Thank you very much for your patience.

Cheers,
Jake

kdarius
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Re: Public alpha release of IndigoMax

Post by kdarius » Fri Apr 13, 2012 11:19 am

Any word on timing

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dcm
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Re: Public alpha release of IndigoMax

Post by dcm » Sat Apr 14, 2012 7:45 am

whole 3ds max situation is sad

tar_gniK
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Re: Public alpha release of IndigoMax

Post by tar_gniK » Sat Apr 14, 2012 7:53 am

dcm wrote:whole 3ds max situation is sad
+1 :cry:

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ENSLAVER
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Re: Public alpha release of IndigoMax

Post by ENSLAVER » Sat Apr 14, 2012 12:54 pm

dcm wrote:whole 3ds max situation is sad
Don't worry max2013 will be here soon and you will have to use it on the cloud, and render on the cloud for $9.99 a minute using their own renderers...

kdarius
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Re: Public alpha release of IndigoMax

Post by kdarius » Sat Apr 14, 2012 1:18 pm

Enslaver. Not a solution but an excuse

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ENSLAVER
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Re: Public alpha release of IndigoMax

Post by ENSLAVER » Sat Apr 14, 2012 10:14 pm

kdarius wrote:Enslaver. Not a solution but an excuse
Ok I admit it was some pretty bad sarcasm.

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dcm
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Re: Public alpha release of IndigoMax

Post by dcm » Sat Apr 14, 2012 10:16 pm

Image

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subpixel
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Re: Public alpha release of IndigoMax

Post by subpixel » Sun Apr 15, 2012 12:08 am

Hello all,

Thank you for your patience. I'm facing a couple of problems with interactive mode so it will need some more time. However, I could prepare a fast release with some other features, like IGS export and blend material. Any other suggestions?

Cheers,
Jake

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