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Rotation Matrix

Posted: Fri Jan 19, 2007 2:42 am
by suvakas
Does someone knows how to get the correct rotation matrix for ingio out of Max?
Neither $.rotation as matrix3 or inverse $.rotation as matrix3 gives me the correct result. I've also tested all kinds of $.transform combos 8)

suvakas
[edit] hmm... this may also be a scene dependant issue. I got it working for now. But still..if someone knows how to do it then i would be really happy to hear a 2nd opinion 8)

Posted: Fri Jan 19, 2007 10:24 pm
by Jan
I'm not sure of understand your question. For translate to indigo, i'm using
$obj.transform, interchanging y and z values. Translation is WIP, but it's working for now.

Jan

Posted: Fri Jan 19, 2007 10:29 pm
by suvakas
Thanks.
So far i'm using the same method and it seems to work.