[REQ] Procedurals
Posted: Mon Feb 28, 2011 7:16 pm
Hi Suv. I`d like to ask you, if is possible to implement something like "automatic size detection" for textures edited in colorcorrection tool under 3ds max ?
Im very often using ColorCorrection for equalizing textures for material creation (hue, saturation, brightness and contrast for bump/glossiness maps etc.) Is much easier to edit textures directly in max like always switching from Photoshop and is hard to set universal size for exported procedurals. In scene with 50 textures, all of them have different sizes and under maxigo rollout is only one parameter for setting procedural`s size.
for example : i have bitmap in diffuse slot and i want to quickly make bump/glossiness map. Drag/drop to bump slot, clicking on colorcorrection, converting to monochrome,some adjustments on b/c, done. Texture size is 4000x4000 for example but edited one is exported in 512x512 by default. I simply set "export procedurals" to 4000x4000 but other textures in mcuh smaller sizes are exported to huge sizes then.
Same for Maxigo materials - we have option 2000x2000 but when using map in size 6000x6000 ?
EDIT : Blank JPG exported from noise modifier was caused buy big size of noise. Setting noise`s size to 0.01 is working
Im very often using ColorCorrection for equalizing textures for material creation (hue, saturation, brightness and contrast for bump/glossiness maps etc.) Is much easier to edit textures directly in max like always switching from Photoshop and is hard to set universal size for exported procedurals. In scene with 50 textures, all of them have different sizes and under maxigo rollout is only one parameter for setting procedural`s size.
for example : i have bitmap in diffuse slot and i want to quickly make bump/glossiness map. Drag/drop to bump slot, clicking on colorcorrection, converting to monochrome,some adjustments on b/c, done. Texture size is 4000x4000 for example but edited one is exported in 512x512 by default. I simply set "export procedurals" to 4000x4000 but other textures in mcuh smaller sizes are exported to huge sizes then.
Same for Maxigo materials - we have option 2000x2000 but when using map in size 6000x6000 ?
EDIT : Blank JPG exported from noise modifier was caused buy big size of noise. Setting noise`s size to 0.01 is working