UV / Texture issue - help - its probably something simple
Posted: Sat Sep 25, 2010 6:56 pm
I downloaded a materail from the library here just learn a little more and study them and apply them and such. However, I notice that If I apply them to my floor a "box" object, they seem to not render correctly. What I see in the 3dsmax display port in terms of texture size and placement do not match what Ingido renders. See the attached composed screen shots.
1. This is the texture I am having issues with.
2. The bitmap on the pink box I made in 3dsmax. I was originally a 3dsmax material, and I turned in to an indigo phong and I added the texture.
I am puzzed. I would like to learn why this is happening. I am using a demo version for the time being while I learn the software. Does that make a difference?

Also is it possible while using Indigo (maxingo) to replace the default 3dsmax material preview with what I rendered in the maxgingo material editor? - If not possible, it would be a nice "eye candy" improvement.

Thanks,
1. This is the texture I am having issues with.
2. The bitmap on the pink box I made in 3dsmax. I was originally a 3dsmax material, and I turned in to an indigo phong and I added the texture.
I am puzzed. I would like to learn why this is happening. I am using a demo version for the time being while I learn the software. Does that make a difference?

Also is it possible while using Indigo (maxingo) to replace the default 3dsmax material preview with what I rendered in the maxgingo material editor? - If not possible, it would be a nice "eye candy" improvement.

Thanks,