To scripters - standart mat to Indigo

Announcements, requests and support regarding the 3DS MAX exporter
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suvakas
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To scripters - standart mat to Indigo

Post by suvakas » Sun Jan 07, 2007 1:07 am

This is just a small question/proposition to all the max scripters out there.
Would it be possible to make a script that converts standart max materials to Indigo materials? Nothing fancy. It could convert all the standart mats into Indigo plastic and place the bitmap diffuse and bump textures into right places. It is very time consuming to do it manually.
Would it be possible?

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u3dreal
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Post by u3dreal » Sun Jan 07, 2007 10:47 am

YES this really sucks..

i have a half backed converter...
It converts Standard to indigo ..AND be careful Indigo to KT and vice versa ... so be carefull it will crash when there are indigomaterials
in the scene and no KT ( Kerkythea ) plugin installed..
Simple remove all that has to do with KT in the script to fix it...
Sorry i'm too lazy..;)

if someone fixes this it would be cool if he could post it here for others.
Never forget we all only got some cause some of us contribute
lagely...;)

It is not encrypted so feel free to improve it !!

Here it is

cheers

u3dreal ;)

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Jakub Jeziorski
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Post by Jakub Jeziorski » Sun Jan 07, 2007 5:25 pm

u3dreal wrote:if someone fixes this it would be cool if he could post it here for others.
Never forget we all only got some cause some of us contribute
lagely...;)
I've removed some lines, added some new ones, trying to make the script quasi-inteligent [it should recognize all 5 indigo material types] and added a check box for exporting 3ds data.
When I'll find some more time, I'll add more material recognision (raytrace, architectural and Arch&Design)

It seems it's working, but I haven't tested it carefully, so drop me a line if something goes wrong

here's a script

cheers

Jakub

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suvakas
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Post by suvakas » Sun Jan 07, 2007 9:57 pm

Oh boy! Thank you so much u3dreal! There would be no Indigo for Max users without you. :wink:
Also thanks goes out to Jakub too! Cant wait to test it.

Suvakas

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u3dreal
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Post by u3dreal » Mon Jan 08, 2007 5:01 am

Cool ..

thanks for contributing !!!!!

Thats the way it works...

cheers

u3dreal ;)

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suvakas
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Post by suvakas » Mon Jan 08, 2007 5:10 am

It w o r k s !!!
..and it works really well. I used it on one of my old scenes and it worked right "out of the box". I got zero errors. Good work guys !
Now where should i send the six pack? 8)

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