Announcements, requests and support regarding the 3DS MAX exporter
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Kosmokrator
- Posts: 1141
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- Location: Greece-Athens
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by Kosmokrator » Tue Feb 20, 2007 3:21 am
bump problem...i have try everything.....what u think people? what is this hor lines?why hapent this?i have a box uvw maping modifier applied to box obj...

1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
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Kram1032
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- Location: Austria near Vienna
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by Kram1032 » Tue Feb 20, 2007 3:37 am
I'm not sure, if I got it...
Do you mean, that this bump should be equal to all the sites?
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suvakas

- Posts: 2613
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- Location: Estonia
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by suvakas » Tue Feb 20, 2007 3:43 am
Hmm..strange..seems like a planar maping.
Does this also happen when you export to *.3ds format?
Suvakas
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manitwo
- Posts: 1029
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- Location: Tirol - Austria
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by manitwo » Tue Feb 20, 2007 3:46 am
do you use 0.6? i think that this was a bug in 0.6 which is fixed for 0.7.
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Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
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by Kosmokrator » Tue Feb 20, 2007 3:52 am
yes im using 0.6 and this happends only on glass mat...all other mat are ok....suvakas yes i export to 3ds format any other thoughts?
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
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manitwo
- Posts: 1029
- Joined: Wed Jul 05, 2006 4:50 am
- Location: Tirol - Austria
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by manitwo » Tue Feb 20, 2007 3:56 am
right, it was a bug with uv-coords and specular materials - believe me

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Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
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by Kosmokrator » Tue Feb 20, 2007 4:21 am
ok man thanks for fast reply..
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
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filippo
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by filippo » Tue Feb 20, 2007 7:49 am
manitwo wrote:do you use 0.6? i think that this was a bug in 0.6 which is fixed for 0.7.
the expoter for indigo 0.7 it is done?
sorry for my language
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
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Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
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by Kosmokrator » Tue Feb 20, 2007 7:51 am
i dont think man...wait a litle bit more....in the midle of this week i believe we have the first beta (i hope...)
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
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VictorJapi
- Posts: 58
- Joined: Sun Jan 21, 2007 1:27 am
- Location: Zamora - Algeciras || España
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by VictorJapi » Tue Feb 20, 2007 9:37 am
filippo wrote:manitwo wrote:do you use 0.6? i think that this was a bug in 0.6 which is fixed for 0.7.
the expoter for indigo 0.7 it is done?
sorry for my language
soooo near
winmain(){
japi victorJapi;
victorJapi::Signature();
}
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suvakas

- Posts: 2613
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by suvakas » Tue Feb 20, 2007 10:30 am
Kosmokrator wrote:i dont think man...wait a litle bit more....in the midle of this week i believe we have the first beta (i hope...)
Really? Nice..can't wait

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