I'm currently using Blender 2.48a with Blendigo 2.2.
Whenever I establish an emitting material directly in Blendigo, I have the ability to assign the desired Light Layer # under the Light Emission section. However, I can't figure out how to make Light Layer assignments for external .igm mats that I've created in the Material Editor. All of my external light sources seems to be collected in the default Light Layer 0.
Is it possible (using my current Blender/Blendigo setup), to specify Light Layers to external materials?
Thanks for your help!
Blendigo 2.2 - external mats / light layers ?
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