Blendigo for Blender 2.5 BETA

Announcements, requests and support regarding the Blender Indigo export script
everwind
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Re: Blendigo for Blender 2.5 BETA

Post by everwind » Tue Jun 08, 2010 4:36 am

would it be possible to use the "texture pannel" for the textures of a material (insteed of the buttons on the material pannel) ? (and so on have the textures in the 3D view :-D)

StompinTom
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Re: Blendigo for Blender 2.5 BETA

Post by StompinTom » Tue Jun 08, 2010 4:42 am

everwind wrote:would it be possible to use the "texture pannel" for the textures of a material (insteed of the buttons on the material pannel) ? (and so on have the textures in the 3D view :-D)
Also, would it be possible to set up textures like you would in Blender, by using the dropdown list of available textures so you don't have to continually find your textures on your harddrive?

everwind
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Re: Blendigo for Blender 2.5 BETA

Post by everwind » Thu Jun 10, 2010 6:36 am

dougal2 wrote:This version of EF should fix the 'filename' issue:

I tested this version ... I have my first error message with x64 version ('Main' object has no attribute 'filepath'), coming back to the old EF solves the problem but well ... not a solution ^^

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dougal2
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Re: Blendigo for Blender 2.5 BETA

Post by dougal2 » Thu Jun 10, 2010 6:50 am

everwind wrote:
dougal2 wrote:This version of EF should fix the 'filename' issue:

I tested this version ... I have my first error message with x64 version ('Main' object has no attribute 'filepath'), coming back to the old EF solves the problem but well ... not a solution ^^
Whether it says 'filename' or 'filepath' depends on the exact blender build you have. The most recent builds should use the most recent EF.

For now, this is going to be an ongoing problem of trying to ensure that anyone using this exporter has the correct blender builds to run it on. As time goes on these transient issues should settle down.

everwind
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Re: Blendigo for Blender 2.5 BETA

Post by everwind » Thu Jun 10, 2010 7:55 am

tested with r29249 (more recent, it was the 29143 before), now no more "filexx" problem, but still [Indigo 2010-Jun-09 21:53:00] Object.create_mesh(): error with argument 1, "scene" - Function.scene expected a Scene type

with modifiers :-s

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dougal2
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Re: Blendigo for Blender 2.5 BETA

Post by dougal2 » Thu Jun 10, 2010 9:03 am

OK, I should have some time tomorrow to start investigating these issues :)

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dougal2
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Re: Blendigo for Blender 2.5 BETA

Post by dougal2 » Thu Jun 10, 2010 11:20 pm

The attached release BETA-02 should fix the following broken things reported in this thread:
- broken camera tonemapping
- fail when using mesh modifiers
- can now run more than 1 indigo instance
- add blender's mesh and camera panels to layout
- disabled motion blur controls until I implement motion blur

This was tested with Blender 2.5 revision 29383. Earlier or later revisions may not work.
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everwind
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Re: Blendigo for Blender 2.5 BETA

Post by everwind » Fri Jun 11, 2010 4:22 am

with my revision it works ! great job !

I can confirm the bugs are fixed :-)

New bugs discovered (well, you could fell sad without work don't you ?) :
- [Indigo 2010-Jun-10 18:18:25] 'NoneType' object has no attribute 'name' : if you try to export an object that doesn't have material (well, bug o not, it would be good to put a default material to these meshes), or if a mesh has more than one material
- all layers are exported, even not visible ones

edit : blender camera vue doesn't match with Indigo picture, example will come
Okay, so here is my view on blender : http://www.didus-ineptus.com/blend/beta/screen.jpg
and here is the render : http://www.didus-ineptus.com/blend/beta ... result.jpg

Maybe a problem withlocation/rotation ? I will try to use CTRL + A ... (but multi user meshes ..)
edit2 : CTRL + A doesn't change anything ^^

everwind
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Re: Blendigo for Blender 2.5 BETA

Post by everwind » Tue Jun 15, 2010 4:24 am

new : 'NoneType' object has no attribute 'name' is for :
- some meshes without material
- meshes with material on "data" and "object"

The bug with multiples material was not real, it's only a problem of data/object option with materials

+ The bug of location : This is a bug when you use an empty as a parent and move it, it moves the objects in blender but not in Indigo :-)

namco
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Re: Blendigo for Blender 2.5 BETA

Post by namco » Tue Jun 29, 2010 9:16 am

Code: Select all

'Main' object has no attribute 'filename'
Where does one set that?

namco
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Re: Blendigo for Blender 2.5 BETA

Post by namco » Thu Jul 01, 2010 11:54 pm

Is it vacation time at Glare?

migero
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Re: Blendigo for Blender 2.5 BETA

Post by migero » Fri Jul 02, 2010 4:11 am

of first of all i cant find r29383 for windows or linux there is only an mac intel 64 version on graphicall

tryed other versions close to r29383 but only getting

Code: Select all

'Main' object has no attribute 'filename'
but when i add like c:\test it gives out

Code: Select all

Output path is not writeble

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cooler_inc
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Re: Blendigo for Blender 2.5 BETA

Post by cooler_inc » Thu Jul 15, 2010 6:31 pm

Hi, I'm running blender 2.5 r30198 on Windows 7 x64 Home Premium and getting the same error

Code: Select all

Output path is not writeble
Maybe it's need to change permissions for some directories? but I don't know which one?

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dougal2
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Re: Blendigo for Blender 2.5 BETA

Post by dougal2 » Thu Jul 15, 2010 11:37 pm

Thanks for the reports, I will look into these latest issues.

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Headroom
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Re: Blendigo for Blender 2.5 BETA

Post by Headroom » Mon Jul 19, 2010 2:05 pm

I installed Blender 2.52 r30401 a few days ago on my iMac.

Copying the unzipped files into /Users/[USER NAME]/.blender/scripts/io did not result in Indigo showing up in the render Engine selection.
So I copied the files into /Applications/Blender/blender.app/Contents/MacOS/2.52/scripts/io

Now I can select Indigo in the Engine pull-down and two new panels "Indigo render Engine Settings" and "Indigo Tone Mapping" are added to the Render panel. However, these panels are empty/unpopulated.

My hats of for Dougal2 to keep up with the pre beta software that Blender 2.5 is!
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
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Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26

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