Sorry but: Using imported materials!!??
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- Posts: 34
- Joined: Mon Mar 01, 2010 1:55 pm
- Location: Costa Rica
Sorry but: Using imported materials!!??
Hi guys... OK, I'm TOTALLY new to Indigo... lol... I've searched this forum up and down trying to find an answer... please direct me in the right path if there's already a topic about this...
I can't use the materials I've downloaded from Indigo's material database... blendigo does import them (yet it can't preview them), and when I hit RENDER, Indigo starts up and a screen says:
A problem occurred with the scene:
failed to load XML doc from path 'C:\Users\Antonio\AppData\Local\Temp\..\..\..\Indigo\Materiales\Vidrio\red_candy_glass.pigm': Error document empty. (Line 0, column 0.)
(and so on with all the imported materials)
Can anyone PLEASE help me?... I kinda understood that the only way if you're using blendigo is to copy/paste from the XLM file... yet, when I open it with a text editor... all I get makes no sense, here's an exaple:
PK Z%_9Ü ÷a | Red_Candy_Glass.igmUT üÕ I[ö JUx õ S½NÃ0Þ‘x3uJÓR
²²© &ëb_ƒ…cGvZ‘Gæ-0)”4MÉ’û~îâû~‘$+´è¡AEŠ–,µUºt„¥ñž&I~~Æ£æ)h[’GmÛçÊìÑ;Ü¢quç¼%/[déŒù ðd²ÞT“8È8DA± ñâ*½©¾«±Pa~ê!¶[‚U-YÓŽè kZ‰9Ë8í•=QAËÐÚùœ¥W,Ë¢ï«ð6òµ…×ë<K³¬“ðŠà|Ýhgw¼–m#B²ñgÜ[|YŒÀ{ŠÝ¤ólAØb–NÙŒ°ù"_^sú‡„ª‚œqº{™9âæôÿïÎi¥œÈ«øýx
æ(И¦èÒ'Ò,¡jðqúQj6ö¶`Än¤8ù¡Œ
Íð½vöxHÇIgC‘›}eþSW6Ò!nýÔ)â¢~WÃiÿ?øPK Z%_9Ü ÷a |
¤ Red_Candy_Glass.igmUT üÕ IUx PK N §
The material is Red_Candy_Glass.igm (http://www.indigorenderer.com/materials/materials/66)
So... I can't even do it manually... what in god's name am I doing wrong?..
Thanks for the help...
JS
P.S. I CAN open/render the materials in Indigo's material editor... so i don't think the files are corrupted or anything like that...
I can't use the materials I've downloaded from Indigo's material database... blendigo does import them (yet it can't preview them), and when I hit RENDER, Indigo starts up and a screen says:
A problem occurred with the scene:
failed to load XML doc from path 'C:\Users\Antonio\AppData\Local\Temp\..\..\..\Indigo\Materiales\Vidrio\red_candy_glass.pigm': Error document empty. (Line 0, column 0.)
(and so on with all the imported materials)
Can anyone PLEASE help me?... I kinda understood that the only way if you're using blendigo is to copy/paste from the XLM file... yet, when I open it with a text editor... all I get makes no sense, here's an exaple:
PK Z%_9Ü ÷a | Red_Candy_Glass.igmUT üÕ I[ö JUx õ S½NÃ0Þ‘x3uJÓR
²²© &ëb_ƒ…cGvZ‘Gæ-0)”4MÉ’û~îâû~‘$+´è¡AEŠ–,µUºt„¥ñž&I~~Æ£æ)h[’GmÛçÊìÑ;Ü¢quç¼%/[déŒù ðd²ÞT“8È8DA± ñâ*½©¾«±Pa~ê!¶[‚U-YÓŽè kZ‰9Ë8í•=QAËÐÚùœ¥W,Ë¢ï«ð6òµ…×ë<K³¬“ðŠà|Ýhgw¼–m#B²ñgÜ[|YŒÀ{ŠÝ¤ólAØb–NÙŒ°ù"_^sú‡„ª‚œqº{™9âæôÿïÎi¥œÈ«øýx
æ(И¦èÒ'Ò,¡jðqúQj6ö¶`Än¤8ù¡Œ
Íð½vöxHÇIgC‘›}eþSW6Ò!nýÔ)â¢~WÃiÿ?øPK Z%_9Ü ÷a |
¤ Red_Candy_Glass.igmUT üÕ IUx PK N §
The material is Red_Candy_Glass.igm (http://www.indigorenderer.com/materials/materials/66)
So... I can't even do it manually... what in god's name am I doing wrong?..
Thanks for the help...
JS
P.S. I CAN open/render the materials in Indigo's material editor... so i don't think the files are corrupted or anything like that...
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Sorry but: Using imported materials!!??
".pigm" means "packed indigo material". You have to unpack it to an .igm for it to work. When you open it with the material editor, save it as an .igm and it should work...
Re: Sorry but: Using imported materials!!??
Does Indigo not support .pigms? That is most definitely a needed feature - Indigo should really support its own file formats after all
Re: Sorry but: Using imported materials!!??
From the "PK" in the first bytes you can tell it's a renamed .ZIP file - if you want to check out the contents, just rename the extension and open it up.
Re: Sorry but: Using imported materials!!??
In plain words: Rename the file to .zip or .rar and open with winrar or winzip and extract the contents.
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- Posts: 34
- Joined: Mon Mar 01, 2010 1:55 pm
- Location: Costa Rica
Re: Sorry but: Using imported materials!!??
WOW it seem so simple to solve lol... I'm not saying it works cause I haven't tried yet... it's very late here... but I'll try first thing in the morning and I'll let you guys know...StompinTom wrote:".pigm" means "packed indigo material". You have to unpack it to an .igm for it to work. When you open it with the material editor, save it as an .igm and it should work...
Thanks for the help!
P.S. If this is the problem... then a little note in the materials data base page should save new users A LOT of time and trouble... (just a suggestion )
Re: Sorry but: Using imported materials!!??
Unpacking .pigm is just a nasty workaround. All exporters should support opening .pigm files directly.
I'm a bit surprised that Blendigo doesn't. Quite critical missing feature, don't you guys think?
I'm a bit surprised that Blendigo doesn't. Quite critical missing feature, don't you guys think?
- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Sorry but: Using imported materials!!??
Sounds like fighting talk to me - Dougal?suvakas wrote:Unpacking .pigm is just a nasty workaround. All exporters should support opening .pigm files directly.
I'm a bit surprised that Blendigo doesn't. Quite critical missing feature, don't you guys think?
Doug
Doug Armand
Doug Armand
Re: Sorry but: Using imported materials!!??
Doesn't the experimental Blendigo 2.3 already support pigms?
Re: Sorry but: Using imported materials!!??
lol, nope, I'm not picking a fight.Doug Armand wrote: Sounds like fighting talk to me - Dougal?
It's just that this "pigm unpacking" saga has been going on for ages among Blendigo users.
It's a bit sad to watch.
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- Posts: 34
- Joined: Mon Mar 01, 2010 1:55 pm
- Location: Costa Rica
Re: Sorry but: Using imported materials!!??
Well... It didn't work to change the extension to .zip or .rar... instead I opened the file in the materials editor and then saved it as a .igm ... however... (and I'm just guessing), since the file wasn't unpacked, I can't select the image file used for the texture of the material, therefore, I can't UV map it to Blender, so... I get this nasty message when I hit render that says:
A problem occurred with the scene:
SceneLoaderExcep: ObjectExcep: No such uv set 'default' (In element 'model', around line 278, column 5)
And then, nothing happens... so much for a "supported" exporter... I mean... I'm lost here and I haven't even rendered my first scene yet... when you see the price tag of Indigo, you kinda think that this problems shouldn't happen... right?
I don't know what to do... as I said, I tried to change it to .zip or .rar...
Any help...?? PLEASE!
A problem occurred with the scene:
SceneLoaderExcep: ObjectExcep: No such uv set 'default' (In element 'model', around line 278, column 5)
And then, nothing happens... so much for a "supported" exporter... I mean... I'm lost here and I haven't even rendered my first scene yet... when you see the price tag of Indigo, you kinda think that this problems shouldn't happen... right?
I don't know what to do... as I said, I tried to change it to .zip or .rar...
Any help...?? PLEASE!
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Sorry but: Using imported materials!!??
You have to set your models UV layout name to 'default' instead of the usual 'UVTex'. That's in the Edit Panel (F9).
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- Posts: 34
- Joined: Mon Mar 01, 2010 1:55 pm
- Location: Costa Rica
Re: Sorry but: Using imported materials!!??
Thank you!... Problem solved... !... Now when I render there's something wrong with the light but I think I can manage!StompinTom wrote:You have to set your models UV layout name to 'default' instead of the usual 'UVTex'. That's in the Edit Panel (F9).
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Sorry but: Using imported materials!!??
One step at a time... Good luck!
Re: Sorry but: Using imported materials!!??
Trac'dsuvakas wrote:Unpacking .pigm is just a nasty workaround. All exporters should support opening .pigm files directly.
I'm a bit surprised that Blendigo doesn't. Quite critical missing feature, don't you guys think?
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