Blendigo 2.3.x test releases

Announcements, requests and support regarding the Blender Indigo export script
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dakiru
Indigo 100
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Joined: Mon Jun 22, 2009 6:51 am

Re: Blendigo 2.3.x test releases

Post by dakiru » Sat Mar 20, 2010 1:47 am

Aperture diffraction test:

Windows 7 x64, Indigo 2.2.12 x64, Blender 2.49b x64, Blendigo 2.3.2, UAC is off

BTW, Blendigo 2.3.2 shows the "Broken installation", but still loads and works.
blendigo.png
blendigo.png (1.24 KiB) Viewed 2955 times
Console shows this:

Code: Select all

Compiled with Python version 2.6.1.
Warning: could not determine argv[0] path
Checking for installed Python... got it!

----------------------
BLENDIGO v2.3.2
----------------------
  Windows-platform     : win32
  os.sep               : \
  matdbPreviews        : D:\SET\blender-2.49b-x64\.blender\scripts\blendigopkg\matdb\previews
  assetsPath           : D:\SET\blender-2.49b-x64\.blender\scripts\blendigopkg\assets
  matdbDownloads       : D:\SET\blender-2.49b-x64\.blender\scripts\blendigopkg\matdb
Now Blendigo allows to test only Post Process AD, because when Post Process is ON , Blendigo writes this into the .IGS

Code: Select all

<post_process_diffraction>true</post_process_diffraction>
But when the Post Process is OFF, Blendigo writes nothing to .IGS about this setting, so there no <post_process_diffraction> tag at all. In the Indigo Technical reference is stated this:
post_process_diffraction

If true, aperture_diffraction is simulated using a filter applied to the image buffer, instead of perturbation of
rays. This technique is generally faster and less noisy, but slightly less accurate.

type: boolean
default value: true
So, when nothing is written in the .IGS about the post process setting - it's automatically ON.

Here are the results of the Post Process AD test:

[1]
Post process: ON
Aperture type: Image
Aperture image: NO
Works?: NO
Console says:

Code: Select all

Export Still to C:\Users\dakiru\AppData\Local\Temp\default.igs

INDIGO EXPORT

Traceback (most recent call last):
  File "D:\SET\blender-2.49b-x64\.blender\scripts\blendigo.py", line 4199, in buttonEvt
    exportStill(defaultFile)
  File "D:\SET\blender-2.49b-x64\.blender\scripts\blendigo.py", line 3376, in exportStill
    export(filename, False)
  File "D:\SET\blender-2.49b-x64\.blender\scripts\blendigo.py", line 3337, in export
    if exportIndigoScene(filename, objlist, meshlist, matlist):
  File "D:\SET\blender-2.49b-x64\.blender\scripts\blendigo.py", line 3026, in exportIndigoScene
    file.write("\t\t\t<path>%s</path>\n"%(relpath(Blender.sys.dirname(IndigoPath.val), IndigoUIControls.Camera.ApertureImg.val)))
NameError: global name 'IndigoPath' is not defined
[2]
Post process: ON
Aperture type: Image
Aperture image: YES (1024x1024, .PNG)
Works?: NO
Console says:

Code: Select all

Export Still to C:\Users\dakiru\AppData\Local\Temp\default.igs

INDIGO EXPORT

Traceback (most recent call last):
  File "D:\SET\blender-2.49b-x64\.blender\scripts\blendigo.py", line 4199, in buttonEvt
    exportStill(defaultFile)
  File "D:\SET\blender-2.49b-x64\.blender\scripts\blendigo.py", line 3376, in exportStill
    export(filename, False)
  File "D:\SET\blender-2.49b-x64\.blender\scripts\blendigo.py", line 3337, in export
    if exportIndigoScene(filename, objlist, meshlist, matlist):
  File "D:\SET\blender-2.49b-x64\.blender\scripts\blendigo.py", line 3026, in exportIndigoScene
    file.write("\t\t\t<path>%s</path>\n"%(relpath(Blender.sys.dirname(IndigoPath.val), IndigoUIControls.Camera.ApertureImg.val)))
NameError: global name 'IndigoPath' is not defined
[3]
Post process: ON
Aperture type: Generated
Obstacle map: NO
Works?: YES
Result:
pp_generated_no_obstacle_map.png
pp_generated_no_obstacle_map.png (26.85 KiB) Viewed 2953 times
[4]
Post process: ON
Aperture type: Generated
Obstacle map: YES (1024x1024, .PNG)
Works?: PARTLY
Blendigo doesn't write the <obstacle_map> tag into the .IGS
So, the result is the same as without it.

[5]
Post process: ON
Aperture type: Circular
Obstacle map: NO
Works?: YES
Result:
pp_circular_no_obstacle_map.png
pp_circular_no_obstacle_map.png (26.25 KiB) Viewed 2956 times
[6]
Post process: ON
Aperture type: Circular
Obstacle map: YES (1024x1024, .PNG)
Works?: NO
Console says:

Code: Select all

Export Still to C:\Users\dakiru\AppData\Local\Temp\default.igs

INDIGO EXPORT

Traceback (most recent call last):
  File "D:\SET\blender-2.49b-x64\.blender\scripts\blendigo.py", line 4199, in buttonEvt
    exportStill(defaultFile)
  File "D:\SET\blender-2.49b-x64\.blender\scripts\blendigo.py", line 3376, in exportStill
    export(filename, False)
  File "D:\SET\blender-2.49b-x64\.blender\scripts\blendigo.py", line 3337, in export
    if exportIndigoScene(filename, objlist, meshlist, matlist):
  File "D:\SET\blender-2.49b-x64\.blender\scripts\blendigo.py", line 3031, in exportIndigoScene
    file.write("\t\t\t<path>%s</path>\n"%(relpath(Blender.sys.dirname(IndigoPath.val), IndigoUIControls.Camera.ObstacleMap.val)))
NameError: global name 'IndigoPath' is not defined

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dougal2
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Location: South London

Re: Blendigo 2.3.x test releases

Post by dougal2 » Sat Mar 20, 2010 2:45 am

Thanks for the report dakiru, that's quite useful and I should be able to fix these errors easily. :)

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dakiru
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Joined: Mon Jun 22, 2009 6:51 am

Re: Blendigo 2.3.x test releases

Post by dakiru » Sat Mar 20, 2010 3:00 am

dougal2 wrote:Thanks for the report dakiru, that's quite useful and I should be able to fix these errors easily. :)
Great it helps :) Thank you for your work!

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Jambert
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Location: France, Lyon

Re: Blendigo 2.3.x test releases

Post by Jambert » Tue Mar 23, 2010 10:24 pm

Hi doug, would be nice if animation rendering starts when first frame is exported instead of waiting the end of export

thx

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dougal2
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Location: South London

Re: Blendigo 2.3.x test releases

Post by dougal2 » Mon Mar 29, 2010 3:04 am

The next release will come soon and will fix the Aperture Diffraction problems reported by dakiru.

The 'Broken Install' error is not yet fixed, but the next release will improve the error message so that I can get a better idea of what is going on.

If there's nothing else reported, I will try to get 2.3.3 out in the next few days.

StompinTom
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Re: Blendigo 2.3.x test releases

Post by StompinTom » Mon Mar 29, 2010 6:43 am

Jambert wrote:Hi doug, would be nice if animation rendering starts when first frame is exported instead of waiting the end of export

thx
Also, it'd be great if only objects with a track (location, rotation, scaling) got exported every frame, otherwise they get exported once so that you don't have 3000 copies of the same hi-poly couch bogging down your system. Making arch. viz animations would be much easier that way :)

Looking forward to the next release! Been retardedly busy lately...

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dougal2
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Re: Blendigo 2.3.x test releases

Post by dougal2 » Mon Mar 29, 2010 6:51 am

@Tom

I don't think the situation regarding animated meshes is quite that simple - what about meshes that deform but don't otherwise move/scale/rotate ?

I'll see what I can do to detect various mesh animations, because I think it would be a worthwhile optimisation.

StompinTom
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Joined: Mon Sep 04, 2006 3:33 pm

Re: Blendigo 2.3.x test releases

Post by StompinTom » Mon Mar 29, 2010 7:04 am

dougal2 wrote:@Tom

I don't think the situation regarding animated meshes is quite that simple - what about meshes that deform but don't otherwise move/scale/rotate ?

I'll see what I can do to detect various mesh animations, because I think it would be a worthwhile optimisation.
True say... Maybe a simple option, for now, of toggling a static/dynamic setting per object? If it's static, it will take it's state at whatever frame it starts with and uses that, if it's set to dynamic then it'll export every frame?

I think all deformations also have some sort of track so it can be keyframed. However, hooks and constraints could be a bit different...

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PowStudios
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Joined: Tue Mar 16, 2010 5:21 am
Location: Hessia

Re: Blendigo 2.3.x test releases

Post by PowStudios » Tue Mar 30, 2010 11:21 pm

One other thing: the <step_blend> option is not available in Blendigo Material Tab (using BLEND material).

Cheers,
Pow
MacBook 2.4Ghz, 2GB + i7-920, 6 GB
My MacBook 'whines': http://www.google.com/search?q=macbook+whine
If anyone has a solution that works pls message!

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dougal2
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Location: South London

Re: Blendigo 2.3.x test releases

Post by dougal2 » Sun Apr 18, 2010 3:16 am

UPDATED TO 2.3.3

DOWNLOADS

WINDOWS: http://www.indigorenderer.com/dist/expo ... taller.exe

LINUX: http://www.indigorenderer.com/dist/expo ... 3.3.tar.gz


Fixed in this release:

* Improved startup error reporting - Please report any new initialisation errors !
* Fixed AD post process switch
* Fixed AD image file paths
* Allow obstacle map with AD Image type
* Fix ValueError: on property "network.wm"
* Tied camera focus distance to blender's DofDist
* Clean up camera focusing UI
* Sync render resolution both ways between Blendigo and Blender
* Fix various bugs with custom output path, IGI saving and EXR output options
* Pass command line options to linux launcher script

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Godzilla
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Joined: Sat Jun 06, 2009 11:33 am

Re: Blendigo 2.3.x test releases

Post by Godzilla » Sun Apr 18, 2010 3:21 am

Thanks Dougal!
samlavoie.xyz

StompinTom
Indigo 100
Posts: 1820
Joined: Mon Sep 04, 2006 3:33 pm

Re: Blendigo 2.3.x test releases

Post by StompinTom » Sun Apr 18, 2010 4:43 am

Thanks! Off to test...

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dakiru
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Re: Blendigo 2.3.x test releases

Post by dakiru » Mon Apr 19, 2010 10:51 pm

Hi, dougal2,

I get this, when I start Blendigo:
broken_installation.png
broken_installation.png (1.49 KiB) Viewed 2573 times
Console shows this:

Code: Select all

Compiled with Python version 2.6.1.
Checking for installed Python... got it!

----------------------
BLENDIGO v2.3.3
----------------------
Initialisation error: DLL load failed: The specified module could not be found.

  Windows-platform     : win32
  os.sep               : \
  matdbPreviews        : D:\SET\blender-2.49b-x64\.blender\scripts\blendigopkg\matdb\previews
  assetsPath           : D:\SET\blender-2.49b-x64\.blender\scripts\blendigopkg\assets
  matdbDownloads       : D:\SET\blender-2.49b-x64\.blender\scripts\blendigopkg\matdb
Windows 7 x64, Blender 2.49b x64, Blendigo 2.3.3

btw, camera focusing UI looks a lot better!

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dougal2
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Location: South London

Re: Blendigo 2.3.x test releases

Post by dougal2 » Mon Apr 19, 2010 11:15 pm

@dakiru
DLL load failed: The specified module could not be found.
Just a thought... are you using a 32bit python installation with the 64bit Blender ? That could be the source of the problem.

If not, try first a 32bit Blender, then try a 64bit python install.

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dakiru
Indigo 100
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Joined: Mon Jun 22, 2009 6:51 am

Re: Blendigo 2.3.x test releases

Post by dakiru » Mon Apr 19, 2010 11:55 pm

I have python-2.6.5.amd64 installed and the Python console shows this:

Code: Select all

Python 2.6.5 (r265:79096, Mar 19 2010, 18:02:59) [MSC v.1500 64 bit (AMD64)] on win32
Do I have to uninstall Python x64 and change it for x86, than try Blender x86?

Because now, with 64-bit Python, Blender x86 shows this in console:

Code: Select all

Compiled with Python version 2.6.2.
'import site' failed; use -v for traceback
Checking for installed Python... No installed Python found.
Only built-in modules are available.  Some scripts may not run.
Continuing happily.

----------------------
BLENDIGO v2.3.3
----------------------
Initialisation error: No module named httplib

  Windows-platform     : win32
  os.sep               : \
  matdbPreviews        : E:\blender-2.49b-windows\blender-2.49b-windows\.blender\scripts\blendigopkg\matdb\previews
  assetsPath           : E:\blender-2.49b-windows\blender-2.49b-windows\.blender\scripts\blendigopkg\assets
  matdbDownloads       : E:\blender-2.49b-windows\blender-2.49b-windows\.blender\scripts\blendigopkg\matdb

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