Strange Rendering Behaviour

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jizkid jnr
Posts: 1
Joined: Tue Dec 22, 2009 8:26 am

Strange Rendering Behaviour

Post by jizkid jnr » Tue Dec 22, 2009 9:28 am

Hi guys.

First post, but i've been fiddling with indigo for a couple of days, and whenever I am using glass or any other transparent material, i always get some areas completely black. i have no idea why this is happening and any help would be awesome.

Thanks Guys
Chris

ps: here is the beggining ish of a very simple render just to show u what i mean
suzanne looks like she got given two black eyes!

Image

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dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Re: Strange Rendering Behaviour

Post by dougal2 » Tue Dec 22, 2009 10:29 am

This is normal with suzanne because it's not a closed mesh, and parts of the eyes intersect the other geometry.

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Godzilla
Indigo 100
Posts: 985
Joined: Sat Jun 06, 2009 11:33 am

Re: Strange Rendering Behaviour

Post by Godzilla » Tue Dec 22, 2009 10:31 am

dougal2 wrote:This is normal with suzanne because it's not a closed mesh, and parts of the eyes intersect the other geometry.

They really should fix that...
samlavoie.xyz

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Meelis
Posts: 383
Joined: Sat Mar 14, 2009 11:29 pm
Location: Estonia

Re: Strange Rendering Behaviour

Post by Meelis » Wed Dec 23, 2009 4:33 am

Hi

1. In edit mode select one VE from both eyes, then Ctrl + L, then H.
2. Select one eye hole edge verts (per time) and hit E + S + 0, then Ctrl + A, and hit W remove doubles.
3. Hit Alt + H, then hide head like eyes.
4. Hit Ctrl + Alt + Shift + M, that's what u need to extrude + scale to 0, then remove doubles.
5. Alt + H, then Ctrl + A, then Ctrl + N.
6. Grab eyes a bit inside and subsurf.
7. Assign different material name for the eyes.
8. Create same material for the eyes but with different % than for head.

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