Blendigo 2.2.11-b
Blendigo 2.2.11-b
This version can be considered Release Candidate 2 for Blendigo 2.2 stable. Please report show-stopping bugs only.
Windows
http://www.indigorenderer.com/dist/expo ... taller.exe
Linux
http://www.indigorenderer.com/dist/expo ... 1-b.tar.gz
OSX
http://www.indigorenderer.com/dist/expo ... 2.11-b.zip
Changes in this release:
* Fix all ABC parameters and naming.
* MLT off by default.
* Fix indigo execution scene file path quoting on Mac
* Fix 'XM' button.
* Fix export of emission power.
Windows
http://www.indigorenderer.com/dist/expo ... taller.exe
Linux
http://www.indigorenderer.com/dist/expo ... 1-b.tar.gz
OSX
http://www.indigorenderer.com/dist/expo ... 2.11-b.zip
Changes in this release:
* Fix all ABC parameters and naming.
* MLT off by default.
* Fix indigo execution scene file path quoting on Mac
* Fix 'XM' button.
* Fix export of emission power.
Re: Blendigo 2.2.11-b
thx
- working master doesn't work with animation rendering
- working master doesn't work with animation rendering
Re: Blendigo 2.2.11-b
Super , work all layers ( sun ,atm. emit mesh ) , sys: ubuntu9.04 64bit
Re: Blendigo 2.2.11-b
I am not quite sure what is RGB gain for? I mean, how does it change the behavior of the light? I made some tests and it seems to change nothing, except the values in .igs. Sorry for possibly stupid question.
edit: And one more question, is Absorption Layer transmittance colour planned for Blendigo later or will be able through Material Editor only?
edit: And one more question, is Absorption Layer transmittance colour planned for Blendigo later or will be able through Material Editor only?
Re: Blendigo 2.2.11-b
This is on my TODO list.dakiru wrote:edit: And one more question, is Absorption Layer transmittance colour planned for Blendigo later or will be able through Material Editor only?
Re: Blendigo 2.2.11-b
not realy a bug, if you use shape keys, mesh geometry change frame by frame, so it need multiple mesh file for each frame
maybe you should add "separate mesh" button, was enable in old blendigo
thx
maybe you should add "separate mesh" button, was enable in old blendigo
thx
- Attachments
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- single render.jpg (75.84 KiB) Viewed 8815 times
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- render anim.jpg (66.2 KiB) Viewed 8814 times
Re: Blendigo 2.2.11-b
@Jambert
I would consider that a bug, as the mesh files are overwritten for each frame exported. Seeing as all animation frames are exported before rendering starts, then the whole animation gets rendered with meshes from the last frame exported.
What we should do is to export meshes into a numbered sub-folder so that each frame has its own meshes.
I would consider that a bug, as the mesh files are overwritten for each frame exported. Seeing as all animation frames are exported before rendering starts, then the whole animation gets rendered with meshes from the last frame exported.
What we should do is to export meshes into a numbered sub-folder so that each frame has its own meshes.
Re: Blendigo 2.2.11-b
I don't know if it'll work with future "waiting queue" added to indigo. Maybe you should enable export one igs file/frame?
- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Blendigo 2.2.11-b
Small bug - the Color section of a material keeps setting itself back to color even after a texture is chosen - very annoying.
If I select texture from the drop-down again all the info is there - it's just annoying - did I already say that?
Only seems to affect the color section I think
If I select texture from the drop-down again all the info is there - it's just annoying - did I already say that?
Only seems to affect the color section I think
Doug
Doug Armand
Doug Armand
-
- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
Re: Blendigo 2.2.11-b
one little problem with the XM button. when it is unclicked it works now and doesn't export the .igmeshes, but it also removes the references to the paths for the meshes. model elements are in tact in the scene, but without the paths to the igmesh data the scene is unusable. so it defeats the purpose of having that option.
Re: Blendigo 2.2.11-b
Should be fixed in next release.Doug Armand wrote:Small bug - the Color section of a material keeps setting itself back to color even after a texture is chosen - very annoying.
If I select texture from the drop-down again all the info is there - it's just annoying - did I already say that?
Only seems to affect the color section I think
- Doug Armand
- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Blendigo 2.2.11-b
Great - thxdougal2 wrote:Should be fixed in next release.Doug Armand wrote:Small bug - the Color section of a material keeps setting itself back to color even after a texture is chosen - very annoying.
If I select texture from the drop-down again all the info is there - it's just annoying - did I already say that?
Only seems to affect the color section I think
Doug
Doug Armand
Doug Armand
Re: Blendigo 2.2.11-b
2 requests-
First, the ability to name light layers.
Second, the ability to offset the environment map. (Or is this already possible in Blendigo?)
First, the ability to name light layers.
Second, the ability to offset the environment map. (Or is this already possible in Blendigo?)
samlavoie.xyz
Re: Blendigo 2.2.11-b
+1Godzilla wrote:2 requests-
First, the ability to name light layers.
Second, the ability to offset the environment map. (Or is this already possible in Blendigo?)
Re: Blendigo 2.2.11-b
Good requests, but I need a new Technical manual in order to know how to do these.Godzilla wrote:2 requests-
First, the ability to name light layers.
Second, the ability to offset the environment map. (Or is this already possible in Blendigo?)
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