Blendigo 2.2.11-b

Announcements, requests and support regarding the Blender Indigo export script
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dougal2
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Blendigo 2.2.11-b

Post by dougal2 » Fri Dec 18, 2009 6:07 am

This version can be considered Release Candidate 2 for Blendigo 2.2 stable. Please report show-stopping bugs only.


Windows

http://www.indigorenderer.com/dist/expo ... taller.exe


Linux

http://www.indigorenderer.com/dist/expo ... 1-b.tar.gz


OSX

http://www.indigorenderer.com/dist/expo ... 2.11-b.zip



Changes in this release:
* Fix all ABC parameters and naming.
* MLT off by default.
* Fix indigo execution scene file path quoting on Mac
* Fix 'XM' button.
* Fix export of emission power.

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Jambert
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Re: Blendigo 2.2.11-b

Post by Jambert » Fri Dec 18, 2009 6:30 am

thx

- working master doesn't work with animation rendering

SzLaszlo
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Re: Blendigo 2.2.11-b

Post by SzLaszlo » Fri Dec 18, 2009 8:14 am

Super , work all layers ( sun ,atm. emit mesh ) , sys: ubuntu9.04 64bit

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dakiru
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Re: Blendigo 2.2.11-b

Post by dakiru » Fri Dec 18, 2009 2:46 pm

I am not quite sure what is RGB gain for? I mean, how does it change the behavior of the light? I made some tests and it seems to change nothing, except the values in .igs. Sorry for possibly stupid question. :D

edit: And one more question, is Absorption Layer transmittance colour planned for Blendigo later or will be able through Material Editor only?

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dougal2
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Re: Blendigo 2.2.11-b

Post by dougal2 » Fri Dec 18, 2009 11:51 pm

dakiru wrote:edit: And one more question, is Absorption Layer transmittance colour planned for Blendigo later or will be able through Material Editor only?
This is on my TODO list.

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Jambert
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Re: Blendigo 2.2.11-b

Post by Jambert » Sat Dec 19, 2009 12:05 am

not realy a bug, if you use shape keys, mesh geometry change frame by frame, so it need multiple mesh file for each frame :?
maybe you should add "separate mesh" button, was enable in old blendigo

thx
Attachments
single render.jpg
single render.jpg (75.84 KiB) Viewed 8815 times
render anim.jpg
render anim.jpg (66.2 KiB) Viewed 8814 times

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dougal2
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Re: Blendigo 2.2.11-b

Post by dougal2 » Sat Dec 19, 2009 12:10 am

@Jambert
I would consider that a bug, as the mesh files are overwritten for each frame exported. Seeing as all animation frames are exported before rendering starts, then the whole animation gets rendered with meshes from the last frame exported.
What we should do is to export meshes into a numbered sub-folder so that each frame has its own meshes.

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Jambert
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Re: Blendigo 2.2.11-b

Post by Jambert » Sat Dec 19, 2009 1:01 am

I don't know if it'll work with future "waiting queue" added to indigo. Maybe you should enable export one igs file/frame?

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Doug Armand
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Re: Blendigo 2.2.11-b

Post by Doug Armand » Sat Dec 19, 2009 11:32 pm

Small bug - the Color section of a material keeps setting itself back to color even after a texture is chosen - very annoying.

If I select texture from the drop-down again all the info is there - it's just annoying - did I already say that? :wink:

Only seems to affect the color section I think
Doug

Doug Armand

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Re: Blendigo 2.2.11-b

Post by FakeShamus » Sun Dec 20, 2009 3:20 am

one little problem with the XM button. when it is unclicked it works now and doesn't export the .igmeshes, but it also removes the references to the paths for the meshes. model elements are in tact in the scene, but without the paths to the igmesh data the scene is unusable. so it defeats the purpose of having that option.

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dougal2
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Re: Blendigo 2.2.11-b

Post by dougal2 » Sun Dec 20, 2009 3:28 am

Doug Armand wrote:Small bug - the Color section of a material keeps setting itself back to color even after a texture is chosen - very annoying.

If I select texture from the drop-down again all the info is there - it's just annoying - did I already say that? :wink:

Only seems to affect the color section I think
Should be fixed in next release.

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Doug Armand
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Re: Blendigo 2.2.11-b

Post by Doug Armand » Sun Dec 20, 2009 3:50 am

dougal2 wrote:
Doug Armand wrote:Small bug - the Color section of a material keeps setting itself back to color even after a texture is chosen - very annoying.

If I select texture from the drop-down again all the info is there - it's just annoying - did I already say that? :wink:

Only seems to affect the color section I think
Should be fixed in next release.
Great - thx
Doug

Doug Armand

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Godzilla
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Re: Blendigo 2.2.11-b

Post by Godzilla » Sun Dec 20, 2009 3:57 am

2 requests-

First, the ability to name light layers.

Second, the ability to offset the environment map. (Or is this already possible in Blendigo?)
samlavoie.xyz

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Jambert
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Re: Blendigo 2.2.11-b

Post by Jambert » Sun Dec 20, 2009 4:08 am

Godzilla wrote:2 requests-
First, the ability to name light layers.
Second, the ability to offset the environment map. (Or is this already possible in Blendigo?)
+1

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dougal2
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Re: Blendigo 2.2.11-b

Post by dougal2 » Sun Dec 20, 2009 4:20 am

Godzilla wrote:2 requests-

First, the ability to name light layers.

Second, the ability to offset the environment map. (Or is this already possible in Blendigo?)
Good requests, but I need a new Technical manual in order to know how to do these.

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