Some questions

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Jambert
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Some questions

Post by Jambert » Mon Jul 27, 2009 5:44 am

Hi all

1) How to export mesh as real instance and not as separated mesh? I tried "Alt D" instead of copy but it doesn't work!?

2) How to use displace? Do I have to use blender's displace and subdivision or can I just use blendigo mesh subdivision and displace as bump?

thx :?

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Jambert
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Re: Some questions

Post by Jambert » Tue Jul 28, 2009 8:42 pm

Do displace works in last 2.0.11 release? My tests give me crazy renders :(

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benn
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Re: Some questions

Post by benn » Tue Jul 28, 2009 9:26 pm

Heya Jambert,

Smartden is on holiday at the moment, so I'll get back to you tomorrow about these, unless anyone else can help>?

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Jambert
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Re: Some questions

Post by Jambert » Tue Jul 28, 2009 9:46 pm

benn wrote:Heya Jambert,

Smartden is on holiday at the moment, so I'll get back to you tomorrow about these, unless anyone else can help>?
Ok thank for reply, I've done some captures

I think there is a bug with subdivision and subdivision smoothing in blendigo. If there's no bug, that mean I don't understand the use of subdivision in blendigo :roll:

Benn: Good night
Attachments
result 2.png
Mesh subdivided in blender
result 2.png (465.04 KiB) Viewed 3921 times
Capture 2.PNG
Mesh subdivided in blender
Capture 2.PNG (198.48 KiB) Viewed 3915 times
result 1.png
Mesh subdivided with blendigo
result 1.png (433.64 KiB) Viewed 3921 times
Capture 1.PNG
Mesh subdivided with blendigo
Capture 1.PNG (353.09 KiB) Viewed 3920 times

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Jambert
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Re: Some questions

Post by Jambert » Tue Jul 28, 2009 9:58 pm

Ok I've tried with new map and things appears more clearly...

To make Subdivision in blendigo works, mesh must be more subdivided in blender than I did.

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suvakas
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Re: Some questions

Post by suvakas » Wed Jul 29, 2009 12:06 am

Dividing the mesh in Blender kind of makes using Indigo displacement useless.
I'm not familiar with Blendigo, but try raising the "Max Num Subdivisions" parameter on Blendigo UI instead of subdividing the mesh in Blender. For a planar mesh like this you could aslo try to set the "curvature treshold" to -1 or 0. (not sure if it's allowed in Blendigo)

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Jambert
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Re: Some questions

Post by Jambert » Wed Jul 29, 2009 12:30 am

suvakas wrote:For a planar mesh like this you could aslo try to set the "curvature treshold" to -1 or 0. (not sure if it's allowed in Blendigo)
Thx Suv it works!!!

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madcoo
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Re: Some questions

Post by madcoo » Thu Sep 03, 2009 3:07 am

Jambert wrote:1) How to export mesh as real instance and not as separated mesh? I tried "Alt D" instead of copy but it doesn't work!?
What does it do when you do "Alt D" - does it create a new separate mesh?
If so, maybe it means that you can only use "Alt D" in Edit Mode only...
(i.e you will only create instances within a single object)

I don't really know, that's just an idea, you might want to check it out in Blenderclan's forum...

Anyway, if I remember well, creating instances without transforming them as real objects afterwards won't be recognised by Indigo as proper objects, and thus won't render.
But then again maybe I'm wrong...
:?

If other people round here can say if I'm completely misleading Jambert, please do so!!! :mrgreen:
Visit my website!
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SmartDen
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Re: Some questions

Post by SmartDen » Thu Sep 03, 2009 3:41 am

madcoo wrote:
Jambert wrote:1) How to export mesh as real instance and not as separated mesh? I tried "Alt D" instead of copy but it doesn't work!?
What does it do when you do "Alt D" - does it create a new separate mesh?
If so, maybe it means that you can only use "Alt D" in Edit Mode only...
(i.e you will only create instances within a single object)

I don't really know, that's just an idea, you might want to check it out in Blenderclan's forum...

Anyway, if I remember well, creating instances without transforming them as real objects afterwards won't be recognised by Indigo as proper objects, and thus won't render.
But then again maybe I'm wrong...
:?

If other people round here can say if I'm completely misleading Jambert, please do so!!! :mrgreen:
you are wrong. Alt D creates instances and indigo recognize them well as such. i don't really understand what we are discussing about.
@Jambert: if you still have problems, you can post an exmaple here
Check normals, dude!

Image
Image

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madcoo
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Re: Some questions

Post by madcoo » Thu Sep 03, 2009 3:49 am

Ok I got it all wrong!
:lol:

Well - at least I tried, and I learnt something at the same time!

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crestiksa
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Some questions

Post by crestiksa » Sun Oct 25, 2009 2:19 am

Hi this is my first try, I will come up with more.

I have changed many things, mainly sampling strategy, spot lamps, the downlights are not longer mesh light but a shinydiffuse with emit, and I have started with this simple night scene, later Ill post some daylight.

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SmartDen
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Re: Some questions

Post by SmartDen » Mon Oct 26, 2009 9:48 pm

crestiksa wrote:Hi this is my first try, I will come up with more.

I have changed many things, mainly sampling strategy, spot lamps, the downlights are not longer mesh light but a shinydiffuse with emit, and I have started with this simple night scene, later Ill post some daylight.
what are you talking about?! :shock:
Check normals, dude!

Image
Image

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dakiru
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Re: Some questions

Post by dakiru » Mon Oct 26, 2009 10:10 pm

SmartDen wrote:
crestiksa wrote:Hi this is my first try, I will come up with more.

I have changed many things, mainly sampling strategy, spot lamps, the downlights are not longer mesh light but a shinydiffuse with emit, and I have started with this simple night scene, later Ill post some daylight.
what are you talking about?! :shock:
:lol:

edit: crestiksa, I think you forgot to post an image :wink:

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