Blendigo 2.0.10

Announcements, requests and support regarding the Blender Indigo export script
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aleksandera
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Re: Blendigo 2.0.10

Post by aleksandera » Sun Aug 02, 2009 8:31 pm

Thanks for that answer :D

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aleksandera
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Re: Blendigo 2.0.10

Post by aleksandera » Mon Aug 03, 2009 11:47 pm

Hm, weard. I have no texture on this face, but some quads
seam to apear here in two diferent colours....
What is wrong???

Image

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aleksandera
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Re: Blendigo 2.0.10

Post by aleksandera » Tue Aug 04, 2009 2:40 am

Anybody? :(

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fused
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Re: Blendigo 2.0.10

Post by fused » Tue Aug 04, 2009 2:45 am

looks like the old self intersection issue. which indigo version do you use? 2.0 stable?
whats the scale(in meters) of that... dude... is it close to real world scale? it should be!

awesome.... thing... btw :)

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Jambert
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Re: Blendigo 2.0.10

Post by Jambert » Tue Aug 04, 2009 3:48 am

Maybe try to remove doubles, it looks like a subsurf problem too...

Maybe subsurf and subdivision smoothing are sometines in conflict, try withont subdivision smoothing or with a lower value to subsurf...

Maybe try to reactive subsurf on your mesh by selecting solid then smooth...

Can you share a screenshot of your wire?

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Jambert
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Re: Blendigo 2.0.10

Post by Jambert » Tue Aug 04, 2009 4:05 am

I try to exprt my first animation, maybe I do something wrong...

I remember an old version of blendigo with a path to save images? I'm wrong?

Sorry: output path doesn't work :wink:
Attachments
Capture.PNG
Capture.PNG (56.47 KiB) Viewed 3400 times

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SmartDen
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Re: Blendigo 2.0.10

Post by SmartDen » Thu Aug 06, 2009 8:48 pm

Jambert wrote:I try to exprt my first animation, maybe I do something wrong...

I remember an old version of blendigo with a path to save images? I'm wrong?

Sorry: output path doesn't work :wink:
Oops... Animation, i completly forgot about animation. give me some time to fix it ;) and thanks for the hint
Check normals, dude!

Image
Image

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Jambert
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Re: Blendigo 2.0.10

Post by Jambert » Thu Aug 06, 2009 9:42 pm

SmartDen wrote:
Jambert wrote:I try to exprt my first animation, maybe I do something wrong...

I remember an old version of blendigo with a path to save images? I'm wrong?

Sorry: output path doesn't work :wink:
Oops... Animation, i completly forgot about animation. give me some time to fix it ;) and thanks for the hint
Yes you're back, hope you get nice holydays 8)

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Jambert
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Re: Blendigo 2.0.10

Post by Jambert » Thu Aug 06, 2009 11:54 pm

Smartden, do you know why Alt-D instances in blender aren't interpreted by indigo as real instances?

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Godzilla
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Re: Blendigo 2.0.10

Post by Godzilla » Fri Aug 07, 2009 12:35 pm

Jambert wrote:
Godzilla wrote:
Jambert wrote:I up my problem, no issu at all...
I have the same problem when I try to preview a material, not that big of a deal to me though.
Great I'm not alone... :wink:

Any news?
samlavoie.xyz

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SmartDen
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Re: Blendigo 2.0.10

Post by SmartDen » Fri Aug 07, 2009 9:14 pm

Jambert wrote:Smartden, do you know why Alt-D instances in blender aren't interpreted by indigo as real instances?
hmm... it works for me. can you give an example?
Check normals, dude!

Image
Image

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Jambert
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Re: Blendigo 2.0.10

Post by Jambert » Sat Aug 08, 2009 12:43 am

SmartDen wrote:
Jambert wrote:Smartden, do you know why Alt-D instances in blender aren't interpreted by indigo as real instances?
hmm... it works for me. can you give an example?

I do it now :wink:

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Jambert
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Re: Blendigo 2.0.10

Post by Jambert » Sat Aug 08, 2009 1:08 am

I've made a test with Modifier Array. Meshs are created when blendigo export and igs file is realy big. Igs file should be egale, no?
Attachments
instance 2.JPG
instance 2.JPG (25.95 KiB) Viewed 3218 times
instance.JPG
instance.JPG (33.83 KiB) Viewed 3216 times
Instance test.rar
(25.95 KiB) Downloaded 174 times

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Jambert
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Re: Blendigo 2.0.10

Post by Jambert » Sat Aug 08, 2009 1:44 am

I made new test with Alt-D insatance and I think it works :?

Sorry, I don't realy understand why it didn't work before? I'm losed, array modifier shoud generate instances?

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SmartDen
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Re: Blendigo 2.0.10

Post by SmartDen » Mon Aug 10, 2009 8:31 pm

Jambert wrote:I'm losed, array modifier shoud generate instances?
Array modifier generates one mesh
Check normals, dude!

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