I know Blender

Announcements, requests and support regarding the Blender Indigo export script
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benn
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I know Blender

Post by benn » Thu May 28, 2009 12:52 pm

I've been working on blendigo making it work nicer on mac os x. In doing so I would like to demonstrate my elite blender skills...
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benn
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Re: I know Blender!

Post by benn » Thu May 28, 2009 12:54 pm

And also...
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blendigo.jpg
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Borgleader
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Re: I know Blender

Post by Borgleader » Thu May 28, 2009 1:14 pm

Fail...theres no subsurf :lol:
benn hired a mercenary to kill my sig...

midnight.mangler
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Re: I know Blender

Post by midnight.mangler » Thu May 28, 2009 6:14 pm

Ben, you really need to get yourself a licensed copy of Indigo ! :D

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WytRaven
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Re: I know Blender

Post by WytRaven » Fri May 29, 2009 12:07 am

midnight.mangler wrote:Ben, you really need to get yourself a licensed copy of Indigo ! :D
lmao :P
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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benn
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Re: I know Blender

Post by benn » Fri May 29, 2009 9:06 am

I'm only using it for personal renders and don't mind the resolution limit so it's okay for me. :D

If I ever start rendering suzanne for clients I'll definitely buy a licence.

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benn
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Re: I know Blender

Post by benn » Fri May 29, 2009 9:10 am

The subsurf recommendation was wesome - go go modifiers. Is there any way to make the normals better around suzannes eyes?

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SaphireS
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Re: I know Blender

Post by SaphireS » Sun May 31, 2009 12:29 am

Depends on what you're thinking of when saying "better". ;)
Entering Editmode, selecting all Faces and hitting Ctrl+N to recalculate all normals outside should fix all problems.

If I ever need some suzanne-renders I call you.

PS: Hi to all. :D
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CTZn
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Re: I know Blender

Post by CTZn » Sun Jun 21, 2009 2:15 am

benn wrote:The subsurf recommendation was wesome - go go modifiers. Is there any way to make the normals better around suzannes eyes?
I'm repeating myself every there and now, but Indigo own subdivisions (=subsurf) are great :) I suppose you can trig them by using a small black disp map.
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Godzilla
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Re: I know Blender

Post by Godzilla » Sun Jun 21, 2009 3:06 am

Suzanne is not a continuous mesh, the eyes are separated from the rest of the head.
samlavoie.xyz

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CTZn
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Re: I know Blender

Post by CTZn » Tue Jun 23, 2009 1:54 am

I see, pardon my ignorance... but nothing prevents you to apply the same subdivision level for the eyes, is it ? I tested that and continuity is pretty well preserved between two smoothed, adjacent surfaces; maybe you want to scale the eyes up a bit to seal the volume...

[later]... For suzanne here's how I did:

- close each eye's volume
- make all edges soft (or faces will be exploded)
- add indigo subdivisions (6, with a pixel threshold of 1 for a closeup shot @640x480).

The result is artefacts free. Around 2M polys, against 4M if it was not a view dependent smoothing.
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dmn
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Re: I know Blender

Post by dmn » Tue Jun 23, 2009 2:55 am


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Godzilla
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Re: I know Blender

Post by Godzilla » Tue Jun 23, 2009 3:20 am

Yeah, it's much easier just to manually fix the eyes- vertice by vertice.
samlavoie.xyz

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CTZn
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Re: I know Blender

Post by CTZn » Tue Jun 23, 2009 3:34 am

Maybe that's because Indigo evolved since then, but in my case there is no dark circling anymore, unlike in the last pic from that linked thread.

PS: to Ben below: the pigs is next page.
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benn
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Re: I know Blender

Post by benn » Tue Jun 23, 2009 2:53 pm

ctzn could you attach the last renders .blend to this thread? :)

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