.exr maps

Announcements, requests and support regarding the Blender Indigo export script
Jacco
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Post by Jacco » Sat Nov 04, 2006 7:50 am

No ground plane, else my car would be cut in half.
I'll try the RGB thing. allthough i'm not home for another two days.

Thanks Ian, thanks Indigo community.
Jacco;
Last edited by Jacco on Mon Nov 06, 2006 1:23 am, edited 1 time in total.

Jacco
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Location: My Chair

Post by Jacco » Mon Nov 06, 2006 12:53 am

turned my world colour to black in my .blend:
Image

Jacco;

IanC
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Post by IanC » Mon Nov 06, 2006 5:50 am

Code: Select all

<env_map>
	<latlong>
		<path>glacier.exr</path>
		<gain>1.000</gain>
	</latlong>
</env_ma>
You need something like this and NO background element.

Check that the exr doesn't just have a grey floor, too.

Jacco
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Post by Jacco » Tue Nov 07, 2006 8:06 am

I searched for the bit about the exr map in my xml. been doing that few a few days. never found it. something with the exports script I guess. where should I fit it in?

Jacco;

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boweeb007
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Post by boweeb007 » Tue Nov 07, 2006 8:16 am

Usually near the top - after camera and tonemapping settings. Would you mind posting your xml? You can omit the meshes if you want (would save space).

zuegs
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Post by zuegs » Tue Nov 07, 2006 8:22 am

Hi Jacco,
don't guess too much, EXR works well for most peoples with exporter script :wink: ... just set the params on exporter GUI :roll: ("Env Type" to "Map", On "Probe" field you can set the EXR filename without path and ensure when starting indigo the EXR file sitting in same directory as the XML file, and so on ... :wink:

IanC
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Post by IanC » Tue Nov 07, 2006 9:47 am

It must be in there though, you can see it in the reflections.

As said, it's early on in it. You can find it just by opening the file and you probably don't even have to scroll.

If you post the XML I'll highlight it for you/put it in.

Ian

Jacco
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Post by Jacco » Wed Nov 08, 2006 7:39 am

zuegs wrote:Hi Jacco,
don't guess too much, EXR works well for most peoples with exporter script :wink: ... just set the params on exporter GUI :roll: ("Env Type" to "Map", On "Probe" field you can set the EXR filename without path and ensure when starting indigo the EXR file sitting in same directory as the XML file, and so on ... :wink:
I only use the exporter. I filled in probe. IanC's though was the right one. I tilted the camera, my tests we're positive. now I'm getting the materials right and I'll do another render. finished the headlights, got rims from fried and put on the doorhandles and sprinklers.

Jacco;

Jacco
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Location: My Chair

Post by Jacco » Wed Nov 08, 2006 8:02 am

Code: Select all

<?xml version="1.0" encoding="utf-8"?>

<scene>
	<renderer_settings>
		<width>640</width>
		<height>322</height>
		<metropolis>true</metropolis>
		<large_mutation_prob>0.1</large_mutation_prob>
		<max_change>0.02</max_change>
		<max_num_consec_rejections>100</max_num_consec_rejections>
		<bidirectional>true</bidirectional>
		<russian_roulette_live_prob>0.7</russian_roulette_live_prob>
		<max_depth>1000</max_depth>
		<strata_width>14</strata_width>
		<logging>false</logging>
		<save_untonemapped_exr>false</save_untonemapped_exr>
		<save_tonemapped_exr>false</save_tonemapped_exr>
	</renderer_settings>

	<tonemapping>
		<!--
		<linear>
			<scale>1.0</scale>
		</linear>
		-->
		<reinhard>
			<pre_scale>1.000000</pre_scale>
			<post_scale>2.000000</post_scale>
			<burn>0.700</burn>
		</reinhard>
	</tonemapping>

	<include>
		<pathname>JaccoG_P-carGOOD7-materials.xml</pathname>
	</include>

	<env_map>
		<latlong>
			<path>pisa.exr</path>
			<gain>1.000</gain>
		</latlong>
	</env_map>

	<camera>
		<pos>-3.123152 3.429901 0.248474</pos>
		<up>0.003546 -0.014004 0.999896</up>
		<forwards>0.794133 0.607718 0.005695</forwards>
		<aperture_radius>0.001000</aperture_radius>
		<focus_distance>2.000000</focus_distance>
		<aspect_ratio>1.98758</aspect_ratio>
		<sensor_width>0.035000</sensor_width>
		<lens_sensor_dist>0.049431</lens_sensor_dist>
		<white_balance>E</white_balance>
	</camera>
beginning of my XML.
Jacco;

Jacco
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Post by Jacco » Wed Nov 08, 2006 8:14 am

And, (sorry for my enthusiastic posting behaviour) here's an update:
Image

Jacco;

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Kosmokrator
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Post by Kosmokrator » Wed Nov 08, 2006 8:55 am

looks good!let it cook up some more time and would be perfect...
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Jacco
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Post by Jacco » Thu Nov 09, 2006 12:20 am

I wanted to but indigo crashed after couple of minutes XD

Jacco;

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skypa
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Post by skypa » Thu Nov 09, 2006 12:55 am

Turned out great. Don't you dare posting another image unless it got > 1.5k mutations per pixel. ;)

edit: I'd say pull the camera back a bit and let the car breathe, since as of know the picture frame is pretty tight. :)

Jacco
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Post by Jacco » Thu Nov 09, 2006 3:01 am

I will but indigo 0.6 test6 keeps crashing after ten minutes or something.

Jacco;

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