Blendigo for 1.1.18

Announcements, requests and support regarding the Blender Indigo export script
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SmartDen
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Re: Blendigo for 1.1.18

Post by SmartDen » Fri Jun 19, 2009 2:15 am

dmn wrote:

Code: Select all

<texture>
	<path>C:\...\5.jpg</path>
	<uv_set>screw</uv_set>
	<exponent>2.200000</exponent>
	<a>0</a>
	<b>1</b>
	<c>0</c>
</texture>
B=1 is just too much for desplacement
Check normals, dude!

Image
Image

dmn
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Re: Blendigo for 1.1.18

Post by dmn » Fri Jun 19, 2009 3:08 am

Yeah, I think that part of the code is the culprit? It renders fine when I clip that out and set the texture index to 0.
Last edited by dmn on Fri Jun 19, 2009 3:32 am, edited 1 time in total.

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pixie
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Re: Blendigo for 1.1.18

Post by pixie » Fri Jun 19, 2009 3:32 am

SmartDen wrote:
dmn wrote:

Code: Select all

<texture>
	<path>C:\...\5.jpg</path>
	<uv_set>screw</uv_set>
	<exponent>2.200000</exponent>
	<a>0</a>
	<b>1</b>
	<c>0</c>
</texture>
B=1 is just too much for desplacement
And the exponent, what's for?

dmn
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Re: Blendigo for 1.1.18

Post by dmn » Fri Jun 19, 2009 3:36 am

Idk. I think that whole piece is junk that shouldn't be there, The material doesn't have textures set for albedo/bumb/exponent. I just tried to reproduce this in a new file and another old file and it didn't work so I don't know what's going on.

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CTZn
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Re: Blendigo for 1.1.18

Post by CTZn » Sun Jun 21, 2009 2:20 am

@pixie: it's the texture gamma correction.

@dmn: sounds like the scene needs a cleaning ? I'm just speculating...
obsolete asset

dmn
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Re: Blendigo for 1.1.18

Post by dmn » Sun Jun 21, 2009 7:05 pm

yes that was all it was as far as I can tell :D sometimes I fool myself and think I'm good at this.

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