Blendigo for 1.1.18

Announcements, requests and support regarding the Blender Indigo export script
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SmartDen
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Blendigo for 1.1.18

Post by SmartDen » Mon May 04, 2009 4:07 am

Requirements:
- Blender 2.48 or higher
- Python 2.5.4
- Indigo v1.1.18

Windows Installer(all included)
blendigo_v1118.zip
Previews
IES Lights
Camera response data
  • New features:
  • New version 1.1.18 can finally import external Indigo materials without renaming blender material.
  • Max thread number is raised from 4 to 8
  • Camera Tonemapping supports Response Curve Files now
  • Clay Render added (System)
  • Process priority can be set in UI (System)
  • Indigo Path will be saved in Blendigo now (System)
  • Output path for rendered images added (System)
After installation you find Blendigo in Render menu
Image
Check normals, dude!

Image
Image

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Borgleader
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Re: Blendigo for 1.1.18

Post by Borgleader » Mon May 04, 2009 4:17 am

Awesome thank you :D
benn hired a mercenary to kill my sig...

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Pinko5
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Re: Blendigo for 1.1.18

Post by Pinko5 » Mon May 04, 2009 6:43 am

Tnx Smart for your hard and good work in these mounths!!! i see also Clay render ;) (finally)
but I am sorry because with news of Indigo goes to commercial i can't use it in the future :( ....
good luck for your fantastic "blendigo"... ;)
Bye
Luca. ;)

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Borgleader
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Re: Blendigo for 1.1.18

Post by Borgleader » Mon May 04, 2009 6:57 am

Pinko5 wrote:Tnx Smart for your hard and good work in these mounths!!! i see also Clay render ;) (finally)
but I am sorry because with news of Indigo goes to commercial i can't use it in the future :( ....
good luck for your fantastic "blendigo"... ;)
Bye
Luca. ;)
You could just stick with Indigo 1.1.18
benn hired a mercenary to kill my sig...

Inlite
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Re: Blendigo for 1.1.18

Post by Inlite » Mon May 04, 2009 7:09 am

thanks smartden!

Rafaello
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Location: Guanajuato, México

Post by Rafaello » Mon May 04, 2009 1:29 pm

Thanks smart, can you take a look to the 1633 and 1636 lines of the script, I had to change the relpath function to just filename var because of a bad output to the IndigoWrapper.cmd where this text appeared:

cd /d "c:\Indigo\indigo_x64_v1.1.18\"
start /b /belownormal indigo.exe "..\Indigo\indigo_x64_v1.1.18\default.igs" -o "c:\Indigo\indigo_x64_v1.1.18\renders\default.igs.png"

and of course an error poped out in Indigo

I installed in win 32 without problems, perhaps is my x64 crowded system :oops:
Last edited by Rafaello on Tue May 05, 2009 12:16 pm, edited 1 time in total.

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Pinko5
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Re: Blendigo for 1.1.18

Post by Pinko5 » Mon May 04, 2009 7:25 pm

Yes for sure Borg. ... ;)
ciao ciao
Luca. ;)

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SmartDen
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Re: Blendigo for 1.1.18

Post by SmartDen » Wed May 06, 2009 1:45 am

have fixed blendigo a bit:
* preview of blended materials
* materials with multiple uv sets

download form first the post, please
Check normals, dude!

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Image

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delic
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Re: Blendigo for 1.1.18

Post by delic » Wed May 06, 2009 2:21 am

Thx, nice !

Would be also cool if blendigo could override uv set naming to uv ...

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SmartDen
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Re: Blendigo for 1.1.18

Post by SmartDen » Wed May 06, 2009 2:24 am

delic wrote:Thx, nice !

Would be also cool if blendigo could override uv set naming to uv ...
it does now
Check normals, dude!

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Image

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delic
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Re: Blendigo for 1.1.18

Post by delic » Wed May 06, 2009 2:40 am

Nice, I'll give a try asap.

I love blendigo, and I wish the best for everybody here working on indigo 2 final release.

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5OnIt
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Re: Blendigo for 1.1.18

Post by 5OnIt » Wed May 06, 2009 1:12 pm

I would also like to thank you SmartDen for all the difficult and uncompensated work you have put into Blendigo. There was a time when I was about to give up on Blender, but I was turned onto Indigo by members of my Blender group. Although it was cool, at the time, getting it to work was rather clunky. Then I found your script and you made Blender fun for me again!! Sometimes I just felt plain guilty if I didn't set up a scene to render before I went to bed for the night.

As others have mentioned, seeing that I don't really have any extra cash these days (who does??), I doubt I will be buying the commercial release of Indigo. I will keep using 1.1.18 as long as I can but will more than likely find something else.

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SmartDen
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Re: Blendigo for 1.1.18

Post by SmartDen » Thu May 07, 2009 9:39 am

5OnIt wrote:I would also like to thank you SmartDen for all the difficult and uncompensated work you have put into Blendigo. There was a time when I was about to give up on Blender, but I was turned onto Indigo by members of my Blender group. Although it was cool, at the time, getting it to work was rather clunky. Then I found your script and you made Blender fun for me again!! Sometimes I just felt plain guilty if I didn't set up a scene to render before I went to bed for the night.

As others have mentioned, seeing that I don't really have any extra cash these days (who does??), I doubt I will be buying the commercial release of Indigo. I will keep using 1.1.18 as long as I can but will more than likely find something else.
Thank you man! Your words are the best confirmation that my work was not for nought. Thank you very much, man! I hope you still faithful to indigo ;) at least to free versions. i still make my best to let blendigo better and more handy. it counts for 1.1.18 too ;)
Check normals, dude!

Image
Image

Big Fan
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Re: Blendigo for 1.1.18

Post by Big Fan » Thu May 07, 2009 10:08 am

I dont want to detract smartden but you are still missing some stuff...

also I note you havent had a lot of time over the past year to update Blendigo or fix it and havent been very receptive to requests..
what commitment can you give to commercial Indigo buyers that Blendigo will meet their expectations/needs for a fully working and up to date exporter on an ongoing basis?
will you be rewriting the exporter for Blender 2.5 with icons etc etc?
also will Blendigo remain GPL?

as general questions (for Glare really I suppose) -
what if someone writes another exporter that people prefer to use..are exporter writers contracted exclusively to Glare and therefore new exporters will face some legal action re territory? how does Glare protect what it doesnt own?
if @Whaat gets run over by a bus and availabiltiy of the exporter ceases because of it what happens to the exporter and to Indigo-Sketchup users?
what happens to the present exporters share of Glare sales agreement if there is another say 'Blendigo' or 'Skindigo' out there for free or even perhaps being charged for a small amount that is obviously being used instead of the 'official' ones?

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benn
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Re: Blendigo for 1.1.18

Post by benn » Thu May 07, 2009 11:41 am

The exporter will stay GPL and we will be maintaing blendigo ourselves with the help of SmartDen.

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