much more real..
much more real..
hello guys, I need your help ..
i use blender + blendigo + indigo for rendering,
especially for architecture (exteriors)
The problem is that I can not give the full sense of reality,
i think it depends on setting lights and tonemapping because colors look artificial.
Can you offer advice on setting very very real?
sorry my English ..
thank you very much
bye
i use blender + blendigo + indigo for rendering,
especially for architecture (exteriors)
The problem is that I can not give the full sense of reality,
i think it depends on setting lights and tonemapping because colors look artificial.
Can you offer advice on setting very very real?
sorry my English ..
thank you very much
bye
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- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
It looks to me like the rock fence material is diffuse? if it isnt already switch it to phong....you could also try to re-create something like this...
http://www.indigorenderer.com/joomla/in ... r_tutorial
http://www.indigorenderer.com/joomla/in ... r_tutorial
benn hired a mercenary to kill my sig...
on the window material: Glass rarely absorbs that strong... It HAS absorption, but not that much... additionally, if you look on a window from the side (which of course only wors, if hte glass isn't yet built in), you'll notice, the glass doesn't look bluish but rather greenish...
lower your gain to 0.1 or something for now...
also the yellow wall material is too saturate, usually, though that might work
Indigo only needs tiny bits of colour to get what you want. It's very good on that - most of your comic look probably comes from oversaturation...
how did you do that sky? is it a plane with texture? The sky colour is too saturate as well
lower your gain to 0.1 or something for now...
also the yellow wall material is too saturate, usually, though that might work
Indigo only needs tiny bits of colour to get what you want. It's very good on that - most of your comic look probably comes from oversaturation...
how did you do that sky? is it a plane with texture? The sky colour is too saturate as well
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
For one id suggest following all the suggestions Kram made and also, replace your sky plan with an env map. you can find quite a few on the internet, mainly here:
http://www.evermotion.org/index.php?unf ... =exclusive
http://www.evermotion.org/index.php?unf ... =exclusive
benn hired a mercenary to kill my sig...
the reflections on your glass should be just right. Reflections are controlled by IoR (brightness of the reflection) and Expoinent (Sharpness)... In case of standard Specular, the Exponent falls appart and you get infinitely sharp reflections
The problem about reflections is probably a combination of the too absorbing glass material (as said, lower the gain and change the colour to green) and bad angle (only the probably pretty uniform sky probably gets reflected )
The green glass in the image probably is "too green", as it's, well, GREEN glass and not clear one, though, basically it has the colour you want but you need far lower gain. Gain basically controls the "strenght" of the absorption.
The problem about reflections is probably a combination of the too absorbing glass material (as said, lower the gain and change the colour to green) and bad angle (only the probably pretty uniform sky probably gets reflected )
The green glass in the image probably is "too green", as it's, well, GREEN glass and not clear one, though, basically it has the colour you want but you need far lower gain. Gain basically controls the "strenght" of the absorption.
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