Texturing object with many VERTS
Texturing object with many VERTS
Hi,
i got a prolem and cant find its solution,
I ve got object with applied subsurf so it have about 34000 Verts.
I have NO IDEA how to unwrap it for UV.
What moves You make in this kind of situation ?
Peace!
i got a prolem and cant find its solution,
I ve got object with applied subsurf so it have about 34000 Verts.
I have NO IDEA how to unwrap it for UV.
What moves You make in this kind of situation ?
Peace!
ZBrush has a tool to "undo" applied subsurf and finally restitute the cage, the only other alternative I know apart redoing it is to delete the extra edge loops that were added by subsurf, that is, delete pretty much all edges.
Last edited by CTZn on Mon Mar 09, 2009 12:45 am, edited 1 time in total.
I didn't make seams but you can try It's not so hard with a simple mesh
good work
good work
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