Blendigo for 1.1.14

Announcements, requests and support regarding the Blender Indigo export script
handsomedave
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Re: Blendigo for 1.1.14

Post by handsomedave » Sat Apr 25, 2009 3:53 am

Tutorial link on first post in this topic is broken.

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SmartDen
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Re: Blendigo for 1.1.14

Post by SmartDen » Thu Apr 30, 2009 12:17 am

Pinko5 wrote:Ok... my requests are always the same requests...
this is only a memo list..... (or my wish list)... :

1-Camera Clipping
2-Clay Render
Hi Luca,

i made some test with clay render in indigo and i've detected, that there is no speed advantage with clay render.

Denis
3-Preview render material in Blender UI
ciao ciao
Luca. ;)
Check normals, dude!

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Image

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Pinko5
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Re: Blendigo for 1.1.14

Post by Pinko5 » Thu Apr 30, 2009 12:59 am

:shock: :shock: why speed vantage Denis???
The clay render is useful to see if the model is ok not for speed results...
For preview in blender UI i mean integrated like in Cindigo without open a new session of indigo.....
ciao
Luca. ;)

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SmartDen
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Re: Blendigo for 1.1.14

Post by SmartDen » Thu Apr 30, 2009 2:57 am

Pinko5 wrote::shock: :shock: why speed vantage Denis???
The clay render is useful to see if the model is ok not for speed results...
For preview in blender UI i mean integrated like in Cindigo without open a new session of indigo.....
ciao
Luca. ;)
sorry, i don't know how it's integrated in Cindigo(a screenshot can be helpful). What do you mean with 'preview in Blender UI' and how should it works without indigo?

Denis
Check normals, dude!

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Image

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fused
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Re: Blendigo for 1.1.14

Post by fused » Thu Apr 30, 2009 3:33 am

Here are a few shots from back in the days. It looks a little different now. Basically when the preview button is pressed indigo_console is launched with the -o paramter. the next time the material helper is clicked it will try to load the image and place it in the ui. it will also replace the preview image on the material itself.

Image

Image

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SmartDen
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Re: Blendigo for 1.1.14

Post by SmartDen » Thu Apr 30, 2009 3:43 am

thank you for pictures, but actually i asked about clay render. i don't see any need to make in in blendigo, because you can make it in blender.
Preview integration will explode the UI.
So i ask another time, are these two features really necessry? :)

P.S. dont undertand me wrong. i want make blendigo as handy as possible. but i think there are some needful features, imho.
Check normals, dude!

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Image

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fused
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Re: Blendigo for 1.1.14

Post by fused » Thu Apr 30, 2009 3:47 am

SmartDen wrote:thank you for pictures, but actually i asked about clay render.
Bild 3.png
Bild 3.png (48.9 KiB) Viewed 2426 times
if you have enough time, you could add all the features, important or not :)

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Pinko5
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Re: Blendigo for 1.1.14

Post by Pinko5 » Thu Apr 30, 2009 3:50 am

No Smart are two tools absolutely not necessary... ;)
ciao
Luca. ;)

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SmartDen
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Re: Blendigo for 1.1.14

Post by SmartDen » Thu Apr 30, 2009 6:55 am

Pinko5 wrote:No Smart are two tools absolutely not necessary... ;)
ciao
Luca. ;)
you can make clay render in blender and preview make realy much place. you can test clay render, i've integrated it already. let me know if you want, just go skype or irc
Check normals, dude!

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Image

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Pinko5
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Re: Blendigo for 1.1.14

Post by Pinko5 » Thu Apr 30, 2009 8:02 pm

I am sorry SmartDen but now i can't test it
ciao
Luca.

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Borgleader
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Re: Blendigo for 1.1.14

Post by Borgleader » Fri May 01, 2009 1:31 am

I guess the indigo path could be useful. Like by default it would load the path from the .conf file but you could change it if you want.
benn hired a mercenary to kill my sig...

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Re: Blendigo for 1.1.14

Post by Frt » Fri May 01, 2009 4:54 am

SmartDen wrote:1.1.18 is almost done
Perfect news! :D

Spasibo za tvoju rabotu! :wink:

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