Announcements, requests and support regarding the Blender Indigo export script
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Jambert
- Posts: 545
- Joined: Wed Jul 30, 2008 10:08 pm
- Location: France, Lyon
Post
by Jambert » Wed Mar 18, 2009 8:10 pm
Hi smartden,
is it possible, in next release, to add peak value in sss?
an exemple of CTZn's material
Code: Select all
<scenedata>
<medium>
<name>dichro_medium</name>
<precedence>6</precedence>
<basic>
<ior>1.393849969</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>6 3.5 3</rgb>
<gamma>2.2</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<rgb>
<rgb>11 6 14</rgb>
<gamma>2.200000048</gamma>
</rgb>
</scattering_coefficient_spectrum>
<phase_function>
<henyey_greenstein>
<g_spectrum>
<peak>
<peak_min>485</peak_min>
<peak_width>80</peak_width>
<base_value>-0.065</base_value>
<peak_value>0.72</peak_value>
</peak>
</g_spectrum>
</henyey_greenstein>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>previewmaterial</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>dichro_medium</internal_medium_name>
</specular>
</material>
</scenedata>
Thanks
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Jambert
- Posts: 545
- Joined: Wed Jul 30, 2008 10:08 pm
- Location: France, Lyon
Post
by Jambert » Thu Mar 19, 2009 8:50 am
Another problem, could you change max number of threads to 8, with corei7 it auto detect 4 threads but I have 8 nodes
Thanks
sorry for my poor english
edit: I don't understand why but autodetect work with indigo_console
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neepneep
- Posts: 413
- Joined: Wed Jun 28, 2006 10:21 am
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by neepneep » Sun Mar 22, 2009 1:20 pm
There is still no (easy) way to export animations where the mesh and material of an object changes. The only thing that is exported is the mesh & materials of the first frame, and then just the loc/scale/rot of the object for the rest of the anim.
Could there be an option to toggle either a 'full' export of frames (mesh+material+object transformations of each frame) or a 'quick' export of frames (object transformations only - as it is now) ?
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SATtva_
- Posts: 179
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- Location: Russia, Siberia
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Contact:
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by SATtva_ » Sun Mar 22, 2009 6:15 pm
neepneep, I think in case of mesh transformations you're supposed to apply all transformative modifiers before exporting, so in each frame you'll have a distinct mesh.
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Borgleader
- Posts: 2149
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by Borgleader » Wed Apr 08, 2009 2:18 pm
did you make sure the block was called isl_something
benn hired a mercenary to kill my sig...
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doublez
- Posts: 255
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by doublez » Wed Apr 08, 2009 11:48 pm
Borgleader wrote:
did you make sure the block was called isl_something
That fixed it. Thanks borg
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Borgleader
- Posts: 2149
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by Borgleader » Thu Apr 09, 2009 10:16 am
Np, glad all is fixed for you
benn hired a mercenary to kill my sig...
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kampret06
- Posts: 2
- Joined: Sun Apr 19, 2009 4:29 am
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by kampret06 » Sun Apr 19, 2009 4:40 am
hi there..
i`m new in blender.. and indigo of course..
i got some problem when installing blendigo.. i`ve use the windows installer but when i try to run blendigo on blender 2.48a it`s show me an error message -> "phyton script error: check console"
and i don`t know where the problem is..
i`ve try to use both 1.1.14 and 1.1.15 version of indigo and the problem are still there.
regard,
adhi
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Borgleader
- Posts: 2149
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by Borgleader » Sun Apr 19, 2009 4:45 am
what does the console say?
benn hired a mercenary to kill my sig...
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kampret06
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by kampret06 » Sun Apr 19, 2009 8:39 am
this is what the console said:
file "I:\Documents and Settings\hehe\Application Data\Blender Foundation\Blender\.blender\scripts\blendigo_v1114.py", line 2922, in <module>
print "Blender datadir"+Blender.Get<"datadir">
TypeError: cannot concatenate 'str' and 'NoneType' objects
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SmartDen
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Contact:
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by SmartDen » Sun Apr 19, 2009 10:20 pm
1.1.18 is almost done
Check normals, dude!
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palawat
- Posts: 111
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- Location: Bangkok, TH
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by palawat » Sun Apr 19, 2009 10:46 pm
WOW ! That's good news, SmartDen.
I haven't played with Indigo for a while and very exited for the new Blendigo. Thank you very much for your work.
Cheers,
Q9550 2.83 GHz, Geforce 9400 GT, 4 GB ram, XP 32/Vista 64
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Borgleader
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by Borgleader » Mon Apr 20, 2009 1:03 pm
SmartDen wrote:1.1.18 is almost done
Niiiiice
Must we expect new features and such?
benn hired a mercenary to kill my sig...
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Pinko5
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by Pinko5 » Mon Apr 20, 2009 7:17 pm
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