Blendigo for 1.1.14
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Re: Blendigo for 1.1.14
Tutorial link on first post in this topic is broken.
Re: Blendigo for 1.1.14
Hi Luca,Pinko5 wrote:Ok... my requests are always the same requests...
this is only a memo list..... (or my wish list)... :
1-Camera Clipping
2-Clay Render
i made some test with clay render in indigo and i've detected, that there is no speed advantage with clay render.
Denis
3-Preview render material in Blender UI
ciao ciao
Luca.
Check normals, dude!
Re: Blendigo for 1.1.14
why speed vantage Denis???
The clay render is useful to see if the model is ok not for speed results...
For preview in blender UI i mean integrated like in Cindigo without open a new session of indigo.....
ciao
Luca.
The clay render is useful to see if the model is ok not for speed results...
For preview in blender UI i mean integrated like in Cindigo without open a new session of indigo.....
ciao
Luca.
Re: Blendigo for 1.1.14
sorry, i don't know how it's integrated in Cindigo(a screenshot can be helpful). What do you mean with 'preview in Blender UI' and how should it works without indigo?Pinko5 wrote: why speed vantage Denis???
The clay render is useful to see if the model is ok not for speed results...
For preview in blender UI i mean integrated like in Cindigo without open a new session of indigo.....
ciao
Luca.
Denis
Check normals, dude!
Re: Blendigo for 1.1.14
Here are a few shots from back in the days. It looks a little different now. Basically when the preview button is pressed indigo_console is launched with the -o paramter. the next time the material helper is clicked it will try to load the image and place it in the ui. it will also replace the preview image on the material itself.
Re: Blendigo for 1.1.14
thank you for pictures, but actually i asked about clay render. i don't see any need to make in in blendigo, because you can make it in blender.
Preview integration will explode the UI.
So i ask another time, are these two features really necessry?
P.S. dont undertand me wrong. i want make blendigo as handy as possible. but i think there are some needful features, imho.
Preview integration will explode the UI.
So i ask another time, are these two features really necessry?
P.S. dont undertand me wrong. i want make blendigo as handy as possible. but i think there are some needful features, imho.
Check normals, dude!
Re: Blendigo for 1.1.14
if you have enough time, you could add all the features, important or notSmartDen wrote:thank you for pictures, but actually i asked about clay render.
Re: Blendigo for 1.1.14
No Smart are two tools absolutely not necessary...
ciao
Luca.
ciao
Luca.
Re: Blendigo for 1.1.14
you can make clay render in blender and preview make realy much place. you can test clay render, i've integrated it already. let me know if you want, just go skype or ircPinko5 wrote:No Smart are two tools absolutely not necessary...
ciao
Luca.
Check normals, dude!
Re: Blendigo for 1.1.14
I am sorry SmartDen but now i can't test it
ciao
Luca.
ciao
Luca.
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Re: Blendigo for 1.1.14
I guess the indigo path could be useful. Like by default it would load the path from the .conf file but you could change it if you want.
benn hired a mercenary to kill my sig...
Re: Blendigo for 1.1.14
Perfect news!SmartDen wrote:1.1.18 is almost done
Spasibo za tvoju rabotu!
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