Indigo_export_0.6test6_beta1
Indigo_export_0.6test6_beta1
Posted at wiki.
Very little changes:
1.replaced "<" and ">" with "-" in the name of the exported objects, meshes and meshlights.
2.Set default white balance to "E"
http://mediawiki.blender.org/uploads/5/ ... _beta1.zip
byez
Very little changes:
1.replaced "<" and ">" with "-" in the name of the exported objects, meshes and meshlights.
2.Set default white balance to "E"
http://mediawiki.blender.org/uploads/5/ ... _beta1.zip
byez
hi Lego,
This was done to simulate blender materials... but you are right that this could finaly more confuse than help
When you keep spec-slider at 1.0 and you set the color-exponent-slider in the exporter to 1.0 too... you get direct conversion of specular-color and indigo specular values
At all current Blender-exporter is more experimental than perfect , but I don't know how to do it better
regards zuegs
This was done to simulate blender materials... but you are right that this could finaly more confuse than help
When you keep spec-slider at 1.0 and you set the color-exponent-slider in the exporter to 1.0 too... you get direct conversion of specular-color and indigo specular values
At all current Blender-exporter is more experimental than perfect , but I don't know how to do it better
regards zuegs
eheh don't worry, it's a very good scriptzuegs wrote:hi Lego,
This was done to simulate blender materials... but you are right that this could finaly more confuse than help
When you keep spec-slider at 1.0 and you set the color-exponent-slider in the exporter to 1.0 too... you get direct conversion of specular-color and indigo specular values
At all current Blender-exporter is more experimental than perfect , but I don't know how to do it better
regards zuegs
if you read in the other thread, I think that there's a problem with SpecularGain.val
as with spec color 1 and specular slider 2, the xml reported a specularity of 4.xxx
I tried to remove the specfac from the script (so it's like it's always set to 1 when it's not 0), and with a spec color of 0.4xx the xml reported a specularity of 0.1xx (I don't remember the values... more or less 4 time smaller)
as posted in the other thread:
#Lego:
as long you have the "colGamma()" function in the formula you do a inverse gamma correction dependent of the col-exp slider in the exporter... you can set col-exp slider to 1.0 or remove "colGamma()" to match values between Blender and Indigo.
hope this helps, best Regards zuegs
#Lego:
as long you have the "colGamma()" function in the formula you do a inverse gamma correction dependent of the col-exp slider in the exporter... you can set col-exp slider to 1.0 or remove "colGamma()" to match values between Blender and Indigo.
hope this helps, best Regards zuegs
- afecelis
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@Leope: have you seen Psor's modded version that triggers indigo from within blender? Could his add-on be included with the official script in development ?
info here:
http://www.indigorenderer.com/joomla/fo ... .php?t=843
info here:
http://www.indigorenderer.com/joomla/fo ... .php?t=843
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
Well, I would say ... let me get it working for linux and then get it into the pipe.
As far as I can tell there is no need for a shell script under linux. If you run
a *nix derivate python supports to change the working directory on the fly ...
so let me play a bit, then I need you to test it because I can't. ;o))
take care
psor
As far as I can tell there is no need for a shell script under linux. If you run
a *nix derivate python supports to change the working directory on the fly ...
so let me play a bit, then I need you to test it because I can't. ;o))
python.org wrote: fchdir( fd)
Change the current working directory to the directory represented by the file descriptor fd. The descriptor must refer to an opened directory, not an open file. Availability: Unix. New in version 2.3.
take care
psor
"The sleeper must awaken"
And in the next version of the exporter maybe it's better to set the turbidity default value
to 1.0 and also the min value of the turbidity slider to 1.0, so sun, sky and meshlights can work better at the same time. Thanks to Harlock from http://www.kino3d.com/ forum.
italian thread : http://www.kino3d.com/forum/viewtopic.php?t=5195
bye
to 1.0 and also the min value of the turbidity slider to 1.0, so sun, sky and meshlights can work better at the same time. Thanks to Harlock from http://www.kino3d.com/ forum.
italian thread : http://www.kino3d.com/forum/viewtopic.php?t=5195
bye
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