Page 7 of 9
Posted: Thu Nov 13, 2008 6:57 am
by pxl666
hey smart - sorry for being annoying - but is there any way to use igm's within blendigo? is it planned and possible?
Posted: Thu Nov 13, 2008 7:03 am
by Pinko5
Yes it's possible Pxl666 i use igm file with "External" type shader only restriction that i know is in the name infact the Blender shader it must be the same name of the igm file...
ciao ciao
Luca.
Posted: Thu Nov 13, 2008 7:05 am
by Woodie
I found that some scenes that have history of scripts being used tend to be in some way messed up. Wasn't there a way to clear python cache in the file, so you are starting with clean slate? This might be why you guys have your mapping problems.
Posted: Thu Nov 13, 2008 7:26 am
by pxl666
Pinko5 wrote:Yes it's possible Pxl666 i use igm file with "External" type shader only restriction that i know is in the name infact the Blender shader it must be the same name of the igm file...
ciao ciao
Luca.
thanks pinko
tried - doesn't work....either tried with extension - .igm and without - both fails - what i am doing wrong???
pixx attached
Posted: Thu Nov 13, 2008 7:33 am
by Pinko5
I dont know if the error can be xxxxx.igm try without.....i am working in these days on a scene with 2 external shaders and it works fine...
ciao
Luca.
Posted: Thu Nov 13, 2008 7:48 am
by pxl666
Pinko5 wrote:I dont know if the error can be xxxxx.igm try without.....i am working in these days on a scene with 2 external shaders and it works fine...
ciao
Luca.
i dont know...which version of indigo/blendigo are u using pinko? im using newest blendigo/indigo and tried several igm's but none of them works...are u under windows? can this be related to blender??
Posted: Thu Nov 13, 2008 8:19 am
by Juniorsatan
I would check weather the path to your mat.igm is correctly specified in your scene.igs file.
In conclusion to the error message, this was set wrongly.
Posted: Thu Nov 13, 2008 8:29 am
by pxl666
Juniorsatan wrote:I would check weather the path to your mat.igm is correctly specified in your scene.igs file.
In conclusion to the error message, this was set wrongly.
did u see the pix attached?
Posted: Thu Nov 13, 2008 8:42 am
by Pinko5
i use Indigo 1.1.14 and Blendigo 1.1.13 under windows xp pro, my shaders *.igm are both in the directory of my project i use Ruby and Diamond and they work very well... i see your image and the one reason that i could think is the extension in the name of your blender shader.....try without the extension (.igm)...
ciao
Luca.
Posted: Thu Nov 13, 2008 8:45 am
by Pinko5
yes pxl666 the problem is the name of your blender material....i try with my scene to rename my ruby in ruby.igm and in this way i reproduce the same error...
Luca.
Posted: Thu Nov 13, 2008 8:45 am
by Juniorsatan
Uh sry >.<
Posted: Thu Nov 13, 2008 11:20 am
by pxl666
@ Pinko - i see theres a problem with internal material names - i mean names within an igm file...i didnt get it exactly right but i see there seems to be a problem. did u try any other matt? like
http://www.indigorenderer.com/joomla/in ... Itemid=107
or
http://www.indigorenderer.com/joomla/in ... Itemid=107
do they work for u?
cheers
Posted: Thu Nov 13, 2008 8:18 pm
by pxl666
regarding IGM's i figured that one has to check the names WITHIN an IGM file and make sure they are the same as the names within blender/blendigo tabs (they very often are not...) and pray...i still have problems with textured/displaced/bumped matts - u have to check uv layer names within blender/blendigo tabs and within IGM....pain
anyone can tell is there workaround?
Posted: Thu Nov 13, 2008 8:44 pm
by Pinko5
I try asap Pxl666
ciao
Luca.
Ok i try the material that u suggest me and you are right dont works
i hope Smart tell us where is the problem or what is the metod to use them...
In my scene there are diamond.igm and Ruby.igm and they work fine...
Hope you undestand my poor english
Luca.
Posted: Fri Nov 14, 2008 12:05 pm
by Olis
Sorry I haven't responded on my error. The scene is quite large.
I looked up the default_meshes.xml and found this:
It doesn't seem like Indigo accepts that.