Posted: Sat Nov 08, 2008 12:14 am
try it now
https://www.indigorenderer.com/forum/
https://www.indigorenderer.com/forum/viewtopic.php?f=8&t=5045
Thanks SmartDen, the bump in blend problem is solved. By the way the other mentioned problem reagarding the exponent and bump maps (see quoted) is still there.enricocerica wrote:I may be wrong but it seems that bump and exponent maps are inverted, I mean bump index is used for exponent and vice/versa.
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<material> <name>plateau table</name> <phong> <exponent> <constant>250</constant> </exponent> <ior>1.2</ior> <texture> <path>..\3D\Images et textures\Metal\metalbase0061_L.jpg</path> <uv_set>UVTex</uv_set> <exponent>2.200000</exponent> <a>0</a> <b>1</b> <c>0</c> </texture> <texture> <path>..\3D\Images et textures\Metal\metalbase0061_L_S.jpg</path> <uv_set>UVTex</uv_set> <exponent>2.200000</exponent> <a>0</a> <b>1</b> <c>0</c> </texture> <texture> <path>..\3D\Images et textures\Metal\metalbase0061_L_B.jpg</path> <uv_set>UVTex</uv_set> <exponent>2.200000</exponent> <a>0.005</a> <b>0.005</b> <c>0.005</c> </texture> <diffuse_albedo> <texture> <texture_index>0</texture_index> </texture> </diffuse_albedo> <bump> <texture> >>> <texture_index>1</texture_index> </texture> </bump> <exponent> <texture> >>> <texture_index>2</texture_index> </texture> </exponent> </phong> </material>
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Traceback (most recent call last):
File "/home/blabla/.blender/scripts/blendigo_v1113.py", line 3547, in event
materialEvent(evt, val) # zuegs: added material editor
File "/home/blabla/.blender/scripts/blendigo_v1113.py", line 1553, in materialEvent
if (activeObject != obj) or (activeObjectMat0 != mat0):
NameError: global name 'activeObjectMat0' is not defined
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nice -n 20 wine indigo.exe "../../Desktop/icecubes.igs"-t 1
i guess you have not the latest version. i updated pretty often last time. download the py file and try it again, please.manitwo wrote:Small bugreport the second:
Blendigo writes the thread option in the wrapper file even if "auto threads" in blendigo is activated.
happy renderingCode: Select all
nice -n 20 wine indigo.exe "../../Desktop/icecubes.igs"-t 1
You're right SmartDen, my faultSmartDen wrote:i guess you have not the latest version. i updated pretty often last time. download the py file and try it again, please.manitwo wrote:Small bugreport the second:
Blendigo writes the thread option in the wrapper file even if "auto threads" in blendigo is activated.
happy renderingCode: Select all
nice -n 20 wine indigo.exe "../../Desktop/icecubes.igs"-t 1
Code: Select all
Traceback (most recent call last):
File "/home/blabla/.blender/scripts/blendigo_v1113.py", line 3547, in event
materialEvent(evt, val) # zuegs: added material editor
File "/home/blabla/.blender/scripts/blendigo_v1113.py", line 1553, in materialEvent
if (activeObject != obj) or (activeObjectMat0 != mat0):
NameError: global name 'activeObjectMat0' is not defined
yes, try this to reproduce:SmartDen wrote:still you get this error?i cann't reproduce itCode: Select all
Traceback (most recent call last): File "/home/blabla/.blender/scripts/blendigo_v1113.py", line 3547, in event materialEvent(evt, val) # zuegs: added material editor File "/home/blabla/.blender/scripts/blendigo_v1113.py", line 1553, in materialEvent if (activeObject != obj) or (activeObjectMat0 != mat0): NameError: global name 'activeObjectMat0' is not defined
not realy, i just overseen it in the documentation will add it tomorrowmanitwo wrote:it looks like blackbody support of the emitters has been dropped?
hehe, no rushSmartDen wrote:not realy, i just overseen it in the documentation will add it tomorrow