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Posted: Tue Nov 25, 2008 4:24 pm
by palawat
SmartDen wrote:about 500,000 instances
How did you manage all that? Just Alt+D? :shock:

Posted: Tue Nov 25, 2008 9:42 pm
by SmartDen
palawat wrote:
SmartDen wrote:about 500,000 instances
How did you manage all that? Just Alt+D? :shock:
No :) I used DupliVerts 8)

Posted: Wed Nov 26, 2008 6:20 am
by StompinTom
my biggest problem with high polycount scenes is manipulating the scene in Blender. once i get a couple trees in there, Blender becomes very difficult to work with (do i need a better videocard?).

how did you manage all them polygons in Blender?

Posted: Wed Nov 26, 2008 7:17 am
by delic
Force trees and high poly stuff to be drawn in box display(in object panel, F7, draw tab), and move them in layers to hide easily also.

Disable subsurfs for display .

Posted: Thu Nov 27, 2008 5:22 pm
by palawat
Seems like I've been away for too long to know that DupliVerts also works as instancing. :oops:

Again, thank you for your work, SmartDen.

Posted: Fri Nov 28, 2008 4:28 am
by aleksandera
Is there any way to convert particle emited meshes to
instances?
I like them. They don't look like soldiers. :)

Posted: Fri Nov 28, 2008 6:01 am
by enricocerica
Simply use CTRL+Shift+A

Posted: Fri Nov 28, 2008 6:26 am
by aleksandera
Thank you!

....ore hit convert button where the particle modifier is.

Now this opens some great possibilitys
:shock:

Posted: Mon Dec 01, 2008 9:09 am
by enricocerica
Hi SmartDen,

Just wonder if you released the final version, I downloaded the available version some days ago and I got the same issues, I mean the UV mapping and the problem with the non applied modifications on the instances.

Thanks

Posted: Mon Dec 01, 2008 10:02 pm
by SmartDen
enricocerica wrote:Hi SmartDen,

Just wonder if you released the final version, I downloaded the available version some days ago and I got the same issues, I mean the UV mapping and the problem with the non applied modifications on the instances.

Thanks
please, give me a sample scene

Posted: Tue Dec 02, 2008 3:37 am
by enricocerica
Hi SmartDen,

Here is a zip containing the scene limited to this issue, the image produced with blendigo 1.1.7, blendigo 1.1.13 (current available version) and the UV Maping with the alt-z result.

http://www.myline.be/myline/3D/tests/uvPblm.zip

By the way, the current version has solved the aplly modifications problem. What about the function to limit the materials to the selected objects, the version I downloaded about 10 days ago had this feature, did you removed it due to negative feedbacks ? If so, forget it :? Also, should I redefine the mesh light materials ?

Thanks again