Blendigo for v1.1.13

Announcements, requests and support regarding the Blender Indigo export script
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Pinko5
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Post by Pinko5 » Fri Nov 07, 2008 2:06 am

Tnx Smart
Luca. ;)

pxl666
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Post by pxl666 » Fri Nov 07, 2008 3:15 am

yepp - Smarten is back - amazing as ever!!!

enricocerica
Indigo 100
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Post by enricocerica » Fri Nov 07, 2008 8:51 am

Thanks SmartDen for this expected release and welcome back.

I'm tryiing to render a scene which worked fine with blendigo 117 and indigo 114, now when I try to render it with blendigo 1113 and indigo 114 I get this message :

"Found unexpected element 'bump' in element 'blend'.

Very strange isn't it ?

The blend material is blending a diffuse or phong material to null with a mask map.

Any advise to avoid this ?

Thanks

enricocerica
Indigo 100
Posts: 155
Joined: Wed Jul 12, 2006 5:26 pm

Post by enricocerica » Fri Nov 07, 2008 10:36 am

I may be wrong but it seems that bump and exponent maps are inverted, I mean bump index is used for exponent and vice/versa.

Code: Select all

	<material>
		<name>plateau table</name>
		<phong>
			<exponent>
				<constant>250</constant>
			</exponent>
			<ior>1.2</ior>
			<texture>
				<path>..\3D\Images et textures\Metal\metalbase0061_L.jpg</path>
				<uv_set>UVTex</uv_set>
				<exponent>2.200000</exponent>
				<a>0</a>
				<b>1</b>
				<c>0</c>
			</texture>
			<texture>
				<path>..\3D\Images et textures\Metal\metalbase0061_L_S.jpg</path>
				<uv_set>UVTex</uv_set>
				<exponent>2.200000</exponent>
				<a>0</a>
				<b>1</b>
				<c>0</c>
			</texture>
			<texture>
				<path>..\3D\Images et textures\Metal\metalbase0061_L_B.jpg</path>
				<uv_set>UVTex</uv_set>
				<exponent>2.200000</exponent>
				<a>0.005</a>
				<b>0.005</b>
				<c>0.005</c>
			</texture>
			<diffuse_albedo>
				<texture>
					<texture_index>0</texture_index>
				</texture>
			</diffuse_albedo>
			<bump>
				<texture>
>>>					<texture_index>1</texture_index>
				</texture>
			</bump>
			<exponent>
				<texture>
>>>					<texture_index>2</texture_index>
				</texture>
			</exponent>
		</phong>
	</material>

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OnoSendai
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Post by OnoSendai » Fri Nov 07, 2008 1:58 pm

enricocerica wrote:Thanks SmartDen for this expected release and welcome back.

I'm tryiing to render a scene which worked fine with blendigo 117 and indigo 114, now when I try to render it with blendigo 1113 and indigo 114 I get this message :

"Found unexpected element 'bump' in element 'blend'.

Very strange isn't it ?

The blend material is blending a diffuse or phong material to null with a mask map.

Any advise to avoid this ?

Thanks
Hi Enrico,
Blend materials can't be bump-mapped directly any more. However, the child materials of the blend material can now be bump mapped.

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suvakas
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Post by suvakas » Fri Nov 07, 2008 7:10 pm

Really?
That's great news Ono!
What about the displacement?

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OnoSendai
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Post by OnoSendai » Fri Nov 07, 2008 7:16 pm

Sure, displacement can be defined in child materials now, as well :)

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suvakas
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Post by suvakas » Fri Nov 07, 2008 7:37 pm

Very cool 8)
Thanks !

Comm512
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Joined: Thu Apr 10, 2008 7:41 pm

Post by Comm512 » Fri Nov 07, 2008 9:01 pm

Thanks Smart!

Big Fan
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Post by Big Fan » Fri Nov 07, 2008 9:08 pm

>Blend materials can't be bump-mapped directly any more

Well there's a bit of news...I didnt know they could have been in the first place..and now its gone!
no need to update my script version then :? :P :roll:

enricocerica
Indigo 100
Posts: 155
Joined: Wed Jul 12, 2006 5:26 pm

Post by enricocerica » Fri Nov 07, 2008 10:36 pm

Thanks Ono :wink: but the fact is that I indeed defined the bump in the child as (IMO) there is no way to define a bump map on a blend material ... :roll:

By the way, after checking my materials it seems that if you create a new material for blend purposes from a material used later on as the child and bump is defined in this child, the map settings are kept for the blend as long as you don't remove them before converting it from let's say phong to blend. So this could be a problem with old blender files, but it would be nice to not take them in consideration in the script if the material is blend type.

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SmartDen
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Post by SmartDen » Fri Nov 07, 2008 10:42 pm

enricocerica wrote:Thanks SmartDen for this expected release and welcome back.

I'm tryiing to render a scene which worked fine with blendigo 117 and indigo 114, now when I try to render it with blendigo 1113 and indigo 114 I get this message :

"Found unexpected element 'bump' in element 'blend'.

Very strange isn't it ?

The blend material is blending a diffuse or phong material to null with a mask map.

Any advise to avoid this ?

Thanks
it's my foult. can you give me such one scene. i have to make some tests
Check normals, dude!

Image
Image

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Pinko5
Posts: 497
Joined: Mon Feb 19, 2007 8:15 pm
Location: Italy

Post by Pinko5 » Fri Nov 07, 2008 11:37 pm

Clipping camera could be another wonderful tool Smart... ;)
ciao ciao
Luca. ;)

pxl666
Posts: 308
Joined: Wed Oct 10, 2007 10:10 pm

Post by pxl666 » Fri Nov 07, 2008 11:41 pm

igm support first!!! that could be awesome!!

enricocerica
Indigo 100
Posts: 155
Joined: Wed Jul 12, 2006 5:26 pm

Post by enricocerica » Fri Nov 07, 2008 11:42 pm

SmartDen wrote:
enricocerica wrote:Thanks SmartDen for this expected release and welcome back.

I'm tryiing to render a scene which worked fine with blendigo 117 and indigo 114, now when I try to render it with blendigo 1113 and indigo 114 I get this message :

"Found unexpected element 'bump' in element 'blend'.

Very strange isn't it ?

The blend material is blending a diffuse or phong material to null with a mask map.

Any advise to avoid this ?

Thanks
it's my foult. can you give me such one scene. i have to make some tests
Hi SmartDen, here is a very simple blend file reproducing this problem.

http://www.myline.be/myline/3D/tests/bumpInBlend.blend

A remark, it may be useful to keep the map settings in the Blender's blend material as it is used as the main material with other renderers like BI, Yafaray or Luxrender and like others I use to play with them :wink:

Thanks

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