Blendigo for v1.1.13
-
- Posts: 155
- Joined: Wed Jul 12, 2006 5:26 pm
Thanks SmartDen for this expected release and welcome back.
I'm tryiing to render a scene which worked fine with blendigo 117 and indigo 114, now when I try to render it with blendigo 1113 and indigo 114 I get this message :
"Found unexpected element 'bump' in element 'blend'.
Very strange isn't it ?
The blend material is blending a diffuse or phong material to null with a mask map.
Any advise to avoid this ?
Thanks
I'm tryiing to render a scene which worked fine with blendigo 117 and indigo 114, now when I try to render it with blendigo 1113 and indigo 114 I get this message :
"Found unexpected element 'bump' in element 'blend'.
Very strange isn't it ?
The blend material is blending a diffuse or phong material to null with a mask map.
Any advise to avoid this ?
Thanks
-
- Posts: 155
- Joined: Wed Jul 12, 2006 5:26 pm
I may be wrong but it seems that bump and exponent maps are inverted, I mean bump index is used for exponent and vice/versa.
Code: Select all
<material>
<name>plateau table</name>
<phong>
<exponent>
<constant>250</constant>
</exponent>
<ior>1.2</ior>
<texture>
<path>..\3D\Images et textures\Metal\metalbase0061_L.jpg</path>
<uv_set>UVTex</uv_set>
<exponent>2.200000</exponent>
<a>0</a>
<b>1</b>
<c>0</c>
</texture>
<texture>
<path>..\3D\Images et textures\Metal\metalbase0061_L_S.jpg</path>
<uv_set>UVTex</uv_set>
<exponent>2.200000</exponent>
<a>0</a>
<b>1</b>
<c>0</c>
</texture>
<texture>
<path>..\3D\Images et textures\Metal\metalbase0061_L_B.jpg</path>
<uv_set>UVTex</uv_set>
<exponent>2.200000</exponent>
<a>0.005</a>
<b>0.005</b>
<c>0.005</c>
</texture>
<diffuse_albedo>
<texture>
<texture_index>0</texture_index>
</texture>
</diffuse_albedo>
<bump>
<texture>
>>> <texture_index>1</texture_index>
</texture>
</bump>
<exponent>
<texture>
>>> <texture_index>2</texture_index>
</texture>
</exponent>
</phong>
</material>
Hi Enrico,enricocerica wrote:Thanks SmartDen for this expected release and welcome back.
I'm tryiing to render a scene which worked fine with blendigo 117 and indigo 114, now when I try to render it with blendigo 1113 and indigo 114 I get this message :
"Found unexpected element 'bump' in element 'blend'.
Very strange isn't it ?
The blend material is blending a diffuse or phong material to null with a mask map.
Any advise to avoid this ?
Thanks
Blend materials can't be bump-mapped directly any more. However, the child materials of the blend material can now be bump mapped.
-
- Posts: 155
- Joined: Wed Jul 12, 2006 5:26 pm
Thanks Ono but the fact is that I indeed defined the bump in the child as (IMO) there is no way to define a bump map on a blend material ...
By the way, after checking my materials it seems that if you create a new material for blend purposes from a material used later on as the child and bump is defined in this child, the map settings are kept for the blend as long as you don't remove them before converting it from let's say phong to blend. So this could be a problem with old blender files, but it would be nice to not take them in consideration in the script if the material is blend type.
By the way, after checking my materials it seems that if you create a new material for blend purposes from a material used later on as the child and bump is defined in this child, the map settings are kept for the blend as long as you don't remove them before converting it from let's say phong to blend. So this could be a problem with old blender files, but it would be nice to not take them in consideration in the script if the material is blend type.
it's my foult. can you give me such one scene. i have to make some testsenricocerica wrote:Thanks SmartDen for this expected release and welcome back.
I'm tryiing to render a scene which worked fine with blendigo 117 and indigo 114, now when I try to render it with blendigo 1113 and indigo 114 I get this message :
"Found unexpected element 'bump' in element 'blend'.
Very strange isn't it ?
The blend material is blending a diffuse or phong material to null with a mask map.
Any advise to avoid this ?
Thanks
Check normals, dude!
-
- Posts: 155
- Joined: Wed Jul 12, 2006 5:26 pm
Hi SmartDen, here is a very simple blend file reproducing this problem.SmartDen wrote:it's my foult. can you give me such one scene. i have to make some testsenricocerica wrote:Thanks SmartDen for this expected release and welcome back.
I'm tryiing to render a scene which worked fine with blendigo 117 and indigo 114, now when I try to render it with blendigo 1113 and indigo 114 I get this message :
"Found unexpected element 'bump' in element 'blend'.
Very strange isn't it ?
The blend material is blending a diffuse or phong material to null with a mask map.
Any advise to avoid this ?
Thanks
http://www.myline.be/myline/3D/tests/bumpInBlend.blend
A remark, it may be useful to keep the map settings in the Blender's blend material as it is used as the main material with other renderers like BI, Yafaray or Luxrender and like others I use to play with them
Thanks
Who is online
Users browsing this forum: No registered users and 11 guests