Blendigo for v1.1.13

Announcements, requests and support regarding the Blender Indigo export script
HHS81
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Joined: Thu Jul 10, 2008 11:22 am

Post by HHS81 » Wed Nov 05, 2008 7:38 pm

Nice - but why are EXR- maps not working?

HHS81
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Post by HHS81 » Wed Nov 05, 2008 7:46 pm

HHS81 wrote:Nice - but why are EXR- maps not working?
Eh- because I had a mistake by myself in setting the right paths! :D

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SmartDen
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Post by SmartDen » Wed Nov 05, 2008 9:57 pm

pxl666 wrote:uuups??? whats that?
just downloaded fresh update and tried to install it ...
i guess you setted wrong Blender directory
Check normals, dude!

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dandy
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Joined: Fri Aug 31, 2007 12:33 am

Post by dandy » Wed Nov 05, 2008 10:48 pm

hey smartden,

thanks for putting this effort into the exporter! Indigo is pretty much meaningless to me without your app...

I think I have found a bug. when UV mapping a phong material a <texture> tag is not closed and the export created a displace tag even if it is not defined thus giving me an error.

pxl666
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Post by pxl666 » Wed Nov 05, 2008 10:49 pm

SmartDen wrote:
pxl666 wrote:uuups??? whats that?
just downloaded fresh update and tried to install it ...
i guess you setted wrong Blender directory
hey smart - might this be a reason that blender is not installed but just unpacked??? so its not in the registry???

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SmartDen
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Post by SmartDen » Wed Nov 05, 2008 11:05 pm

pxl666 wrote:
SmartDen wrote:
pxl666 wrote:uuups??? whats that?
just downloaded fresh update and tried to install it ...
i guess you setted wrong Blender directory
hey smart - might this be a reason that blender is not installed but just unpacked??? so its not in the registry???
if blender not installed you have to select tha path with the button
Check normals, dude!

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SmartDen
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Post by SmartDen » Wed Nov 05, 2008 11:38 pm

dandy wrote:hey smartden,

thanks for putting this effort into the exporter! Indigo is pretty much meaningless to me without your app...

I think I have found a bug. when UV mapping a phong material a <texture> tag is not closed and the export created a displace tag even if it is not defined thus giving me an error.
are you sure you're using the latest version? phong materials work fine for me
Check normals, dude!

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Image

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Hans
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Post by Hans » Thu Nov 06, 2008 2:07 am

Thanks a lot for developing the great script Blendigo.

I'm going to talk about what I faced and what I've done.

Using the address which includes Japanese characters to specify the desktop path for my brief tests with Blendigo causes a problem with getting characters garbled.

So, I took a look into the source code of the script, changed a little bit of the code, and it seems to have been fixed, at least on my computer.

Here is the code which I changed from blendigo_v1113.py:

blendigo_v1113_mHansPG.py

Please visit my homepage for more details (what's the problem and how it's been avoided...)

I hope the developers of Blendigo take it into account and add some codes to prevent Japanese character from being garbled :)

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SmartDen
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Post by SmartDen » Thu Nov 06, 2008 3:54 am

Updated.
Thanks, Hans!
Check normals, dude!

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SmartDen
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Post by SmartDen » Thu Nov 06, 2008 6:03 am

Update
+Emitting material with texture
+Emitter Layers
Check normals, dude!

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pxl666
Posts: 308
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Post by pxl666 » Thu Nov 06, 2008 6:14 am

SmartDen wrote:Update
+Emitting material with texture
+Emitter Layers
sweet jesus !!! layers!!!!!!!!!!! downloading now!!!
- any news about igm support???

smarty u're the best

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Pinko5
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Post by Pinko5 » Thu Nov 06, 2008 7:27 am

i dont believe it!!!!!!!!!
Tnx Smart...
Luca. ;)

Anthor
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Post by Anthor » Thu Nov 06, 2008 8:06 am

Thanks for the great work :)

I'm try it

Woodie
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Post by Woodie » Thu Nov 06, 2008 10:38 am

Holy Moly. Layers. That's what I'm talking about. Thanks Smart.

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SmartDen
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Post by SmartDen » Fri Nov 07, 2008 1:42 am

Update
+Emission Scale
Check normals, dude!

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