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Posted: Fri Sep 26, 2008 11:16 am
by tannerw_2010
Thanks I got the the problem Solved! Just one thing though.

The Grass seems very "unrandom" because I couldnt find the Make Real Modifier anywhere.... I googled it up, and I think I did everything right as far as to try getting the make real modifier to show up, but nothing.... :?

Thanks though :D

Posted: Fri Sep 26, 2008 12:17 pm
by MSUdom5
It's not a modifier. In the 3dview window, it's under Object->Clear/Apply->Make Duplicates Real

Posted: Fri Sep 26, 2008 12:23 pm
by tannerw_2010
Thanks i'll give it a shot :wink:

Posted: Fri Sep 26, 2008 11:18 pm
by tannerw_2010
Here is my result without a random rotation (took too long to convert into real objects)
Image


A little dissapointing to say the least, but its a start.... Tell you the truth, doesnt even look like grass imo... lol

Posted: Sat Sep 27, 2008 1:48 am
by WytRaven
Looks like a really short pine plantation :lol:

but you're right it is a start :P

Posted: Sat Sep 27, 2008 2:07 am
by tannerw_2010
lol yeah it does look like small pine trees :lol:

Posted: Sat Sep 27, 2008 3:11 am
by MSUdom5
Tanner, looks really nice! Great start! Is each blade of grass a separate mesh? If so, you might want to consider a slightly different approach, similar to this one:

http://www.indigorenderer.com/joomla/fo ... sc&start=0

which uses planes and alpha-mapped textures. This will reduce the geometrical complexity of your scene (fewer meshes, and the plane won't have to be subdivided nearly as much.