Grass on an uneven plane

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tannerw_2010
Posts: 54
Joined: Wed Sep 03, 2008 2:31 pm

Post by tannerw_2010 » Fri Sep 26, 2008 11:16 am

Thanks I got the the problem Solved! Just one thing though.

The Grass seems very "unrandom" because I couldnt find the Make Real Modifier anywhere.... I googled it up, and I think I did everything right as far as to try getting the make real modifier to show up, but nothing.... :?

Thanks though :D

MSUdom5
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Post by MSUdom5 » Fri Sep 26, 2008 12:17 pm

It's not a modifier. In the 3dview window, it's under Object->Clear/Apply->Make Duplicates Real

tannerw_2010
Posts: 54
Joined: Wed Sep 03, 2008 2:31 pm

Post by tannerw_2010 » Fri Sep 26, 2008 12:23 pm

Thanks i'll give it a shot :wink:

tannerw_2010
Posts: 54
Joined: Wed Sep 03, 2008 2:31 pm

Post by tannerw_2010 » Fri Sep 26, 2008 11:18 pm

Here is my result without a random rotation (took too long to convert into real objects)
Image


A little dissapointing to say the least, but its a start.... Tell you the truth, doesnt even look like grass imo... lol

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WytRaven
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Post by WytRaven » Sat Sep 27, 2008 1:48 am

Looks like a really short pine plantation :lol:

but you're right it is a start :P
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

tannerw_2010
Posts: 54
Joined: Wed Sep 03, 2008 2:31 pm

Post by tannerw_2010 » Sat Sep 27, 2008 2:07 am

lol yeah it does look like small pine trees :lol:

MSUdom5
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Post by MSUdom5 » Sat Sep 27, 2008 3:11 am

Tanner, looks really nice! Great start! Is each blade of grass a separate mesh? If so, you might want to consider a slightly different approach, similar to this one:

http://www.indigorenderer.com/joomla/fo ... sc&start=0

which uses planes and alpha-mapped textures. This will reduce the geometrical complexity of your scene (fewer meshes, and the plane won't have to be subdivided nearly as much.

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