blendigo SW 1.1.10 (Beta)
blendigo SW 1.1.10 (Beta)
hi folks,
here is an update to 1.1.9 I'll conveniently call 1.1.10
this is almost entirely a bug fix (there were a few )
I hope the issues found previously have been addressed and people can actually make use of it this time
Unfortunately because of upload size restrictions I had to break down the BLpreviews folder
You need to make a folder called BLpreviews and put the textures folder and the xml files in it
as usual please read the instructions in the blendigo zip
let me know if you find any issues
cheers BF
EDIT: I have become aware that IES profiles are working in the UI after all...
EDIT2: Sorry, as of 25th Sept this script is no longer available for download BF
here is an update to 1.1.9 I'll conveniently call 1.1.10
this is almost entirely a bug fix (there were a few )
I hope the issues found previously have been addressed and people can actually make use of it this time
Unfortunately because of upload size restrictions I had to break down the BLpreviews folder
You need to make a folder called BLpreviews and put the textures folder and the xml files in it
as usual please read the instructions in the blendigo zip
let me know if you find any issues
cheers BF
EDIT: I have become aware that IES profiles are working in the UI after all...
EDIT2: Sorry, as of 25th Sept this script is no longer available for download BF
Last edited by Big Fan on Fri Sep 26, 2008 9:59 pm, edited 8 times in total.
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Ok, What shall I do? Here is a screenshot.
Shall I post the scene?
Shall I post the scene?
Last edited by aleksandera on Fri Sep 12, 2008 9:04 pm, edited 1 time in total.
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
The issue is your Cube_Cube doesnt have a Blender material and therefore a Blendigo/Indigo one either - ie it isnt on the list
If you 'Add New' a material it exports fine.
I guess I need to make the exception handling for all eventualities
other stuff:
Dont forget to focus properly on your subject by using 'Selected'.
Remove(clear) the non existant 'Tex' texture from the backdrop.
Apply scale and rotation to the Cube ( Crtl A ).
You actually dont need the subsurf modifier and particularly at 2 cos the model is nice - this actually slows down the export a lot.
It would be better for Indigo performance not to have objects like the cube (Cube_Cube) in the scene if they are out of the cameras general view - so you could delete that anyway
ok HTH
EDIT:
p.s. you might like to remove your console quote from above
I am a little sensitive to bad publicity
(dont want to scare people away coming on top of my previous bugs)
If you 'Add New' a material it exports fine.
I guess I need to make the exception handling for all eventualities
other stuff:
Dont forget to focus properly on your subject by using 'Selected'.
Remove(clear) the non existant 'Tex' texture from the backdrop.
Apply scale and rotation to the Cube ( Crtl A ).
You actually dont need the subsurf modifier and particularly at 2 cos the model is nice - this actually slows down the export a lot.
It would be better for Indigo performance not to have objects like the cube (Cube_Cube) in the scene if they are out of the cameras general view - so you could delete that anyway
ok HTH
EDIT:
p.s. you might like to remove your console quote from above
I am a little sensitive to bad publicity
(dont want to scare people away coming on top of my previous bugs)
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Phong shader with Specular reflection with use bump shader with Brushed
is crashing Indigo always with preview because the scene sphere is NOT uv unwrapped.
Normal rendering runs fine.
BTW how could u use a Silver NK.data and also stretch the highlight to make it look brushed in indigo?
In Lux you select the NK.data and set the exponent for U and V.
Claas
is crashing Indigo always with preview because the scene sphere is NOT uv unwrapped.
Normal rendering runs fine.
BTW how could u use a Silver NK.data and also stretch the highlight to make it look brushed in indigo?
In Lux you select the NK.data and set the exponent for U and V.
Claas
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
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