Indigo Error Report
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- Posts: 54
- Joined: Wed Sep 03, 2008 2:31 pm
This seems WAY too big for the scene you're trying to render.
I mentioned these things in the other thread you started, but I'll repeat them here. I noticed several things about your scene that might be causing problems:
- Double Vertices (These don't always cause problems, but should be removed in order to have "clean" meshes")
- Subsurface modifiers are applied where they're not needed. For example, the knobs on the cabinets and smooth enough without adding a subsurf modifier. Are you instancing the knobs, or duplicating them? If the latter, this plus unnecessary subsurfing is causing your exported igs to be way too large.
Correcting these things should drastically decrease the size of your igs and correct your problem.
1GB of ram is a bit low, but you should still be able to render this scene.
I mentioned these things in the other thread you started, but I'll repeat them here. I noticed several things about your scene that might be causing problems:
- Double Vertices (These don't always cause problems, but should be removed in order to have "clean" meshes")
- Subsurface modifiers are applied where they're not needed. For example, the knobs on the cabinets and smooth enough without adding a subsurf modifier. Are you instancing the knobs, or duplicating them? If the latter, this plus unnecessary subsurfing is causing your exported igs to be way too large.
Correcting these things should drastically decrease the size of your igs and correct your problem.
1GB of ram is a bit low, but you should still be able to render this scene.
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- Posts: 54
- Joined: Wed Sep 03, 2008 2:31 pm
To remove double vertices:
Select Object
Switch to Edit Mode (Tab)
Select all of your mesh ('A' twice)
Click "Remove Double" in the Buttons Window
Blender will tell you how many doubles (if any) were removed
To instance an object, use "Alt+D" instead of "Shift+D".
Note: Google is a great tool for finding these kinds of answers quickly.
Select Object
Switch to Edit Mode (Tab)
Select all of your mesh ('A' twice)
Click "Remove Double" in the Buttons Window
Blender will tell you how many doubles (if any) were removed
To instance an object, use "Alt+D" instead of "Shift+D".
Note: Google is a great tool for finding these kinds of answers quickly.
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- Posts: 54
- Joined: Wed Sep 03, 2008 2:31 pm
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- Posts: 54
- Joined: Wed Sep 03, 2008 2:31 pm
I got it down to about 200mb... Seems to be rendering just fine, just need to tweak the material settings but here it is after about 2hrs of rendering
You can see that the chrome and brass are completely flat and the countertop is way to glossy... I will try to fix that later. Thanks for the help, and hopefully this is the last time ill be needing it when it comes to error reports!
You can see that the chrome and brass are completely flat and the countertop is way to glossy... I will try to fix that later. Thanks for the help, and hopefully this is the last time ill be needing it when it comes to error reports!
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- Posts: 54
- Joined: Wed Sep 03, 2008 2:31 pm
You can use material preview. And also, you can use "Border" to render just a small part of the whole picture.
Hope this help,
ps. Using "Border" will not reduced the RAM usage, but it'll save you time for rendering just specific area.
Hope this help,
ps. Using "Border" will not reduced the RAM usage, but it'll save you time for rendering just specific area.
Cheers,
Q9550 2.83 GHz, Geforce 9400 GT, 4 GB ram, XP 32/Vista 64
Q9550 2.83 GHz, Geforce 9400 GT, 4 GB ram, XP 32/Vista 64
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- Posts: 54
- Joined: Wed Sep 03, 2008 2:31 pm
I hate to bring up another topic, but what are these "lamp shades" popping up in my render for??? They are no where to be found in blender...
Also, here is the blender file so you could check it out yourself
http://www.mediafire.com/?sharekey=28b5 ... b9a8902bda
Also, here is the blender file so you could check it out yourself
http://www.mediafire.com/?sharekey=28b5 ... b9a8902bda
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