uv sets use?
uv sets use?
A few questions for people about using uv sets:
what type of rendering project is is that you are doing that really benefits from having uv sets?
how many people of all blendigo users definitely need sets capability?
how many sets are you using typically if you are unwrapping in several parts?
in those sets are you just doing more albedo parts or do you also have a need for a full compliment of bump, exp, disp, etc as well?
thanks
what type of rendering project is is that you are doing that really benefits from having uv sets?
how many people of all blendigo users definitely need sets capability?
how many sets are you using typically if you are unwrapping in several parts?
in those sets are you just doing more albedo parts or do you also have a need for a full compliment of bump, exp, disp, etc as well?
thanks
ok, so, if thats typical probably no one needs to unwrap parts of the mesh each with a full set of maps - that makes it easier for me to code
the reason I ask is that I have done something a bit different to smartden -ie auto creation of the reqd texture slots in blender from the script - if I was to put this up for people to play with in the meantime I wouldnt want people to be frustrated since it is intended for my Solidworks use (machinery type subjects) rather than high quality artistic stuff.
Currently it doesnt handle uv sets - will see what I can do
the reason I ask is that I have done something a bit different to smartden -ie auto creation of the reqd texture slots in blender from the script - if I was to put this up for people to play with in the meantime I wouldnt want people to be frustrated since it is intended for my Solidworks use (machinery type subjects) rather than high quality artistic stuff.
Currently it doesnt handle uv sets - will see what I can do
1 UV coordinate set(s) found.
0 UV coordinate set(s) found.
Fatal Error: IndigoDriverExcep: SceneLoaderExcep: ObjectExcep: No such uv set 'UVTex' (In element 'model', around line 3063, column 5)
this is the error I get all the time.
I marked seams - unwrapped - loaded an image into the UV editor as well as into a texture channel inside Blender and set it to UV and Col.
I also hit convert to generate a fitting Inigo material.
In UVset: it still says Albedo - but even when I rename it to the name of the UVTex name from Blender I get the same error.
What is wrong here?
0 UV coordinate set(s) found.
Fatal Error: IndigoDriverExcep: SceneLoaderExcep: ObjectExcep: No such uv set 'UVTex' (In element 'model', around line 3063, column 5)
this is the error I get all the time.
I marked seams - unwrapped - loaded an image into the UV editor as well as into a texture channel inside Blender and set it to UV and Col.
I also hit convert to generate a fitting Inigo material.
In UVset: it still says Albedo - but even when I rename it to the name of the UVTex name from Blender I get the same error.
What is wrong here?
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
@big fan:
oh, ok. i ment messages in the chatbox, kram wrote them out of sight
it was about the preview thing you mentioned.
i said im doing something like that in cindigo. check the -o and -haltspp commandline parameters in the manual, im using them to specify the output path and when the renderer should be closed (use indigo_console, because indigo.exe wont close itself anymore after rendering is finished).
im loading the preview in the description of the cindigo representation of the material then.
im also replacing the internal preview of the material in c4d by the one rendered with indigo.
oh, ok. i ment messages in the chatbox, kram wrote them out of sight
it was about the preview thing you mentioned.
i said im doing something like that in cindigo. check the -o and -haltspp commandline parameters in the manual, im using them to specify the output path and when the renderer should be closed (use indigo_console, because indigo.exe wont close itself anymore after rendering is finished).
im loading the preview in the description of the cindigo representation of the material then.
im also replacing the internal preview of the material in c4d by the one rendered with indigo.
OT: integrating previews in the script UI
@fused
thanks looking into it
my first thought when I considered how to do this was that it would be handy to have an option to have Indigo save the rendered image as 'preview.png' rather than by some sequential 123xxxxx.png.
that is it would be over written each preview use and easy to find.
could that be useful to you as well?
the advantage of the console is that it runs faster - which is handy for generating the preview however it needs to run as a minimised window from go so as not to intrude on the blender window - like we set priority = below normal
is that possible?
my know how is not so much
thanks looking into it
my first thought when I considered how to do this was that it would be handy to have an option to have Indigo save the rendered image as 'preview.png' rather than by some sequential 123xxxxx.png.
that is it would be over written each preview use and easy to find.
could that be useful to you as well?
the advantage of the console is that it runs faster - which is handy for generating the preview however it needs to run as a minimised window from go so as not to intrude on the blender window - like we set priority = below normal
is that possible?
my know how is not so much
well im storing the rendered previews similar like indigo, so i they dont get overwritten (each material keeps its rendered preview in cindigo as long its not deleted).
about the starting minimised. yes its possible:
or so... ^^
about the starting minimised. yes its possible:
Code: Select all
start /min /belownormal "path...\indigo_console.exe" "path...\preview\preview.igs" -o "path...\4274905.png" -haltspp 200
Code: Select all
start /min /belownormal "path...\indigo_console.exe" "path...\preview\preview.igs" -o "path...\preview.png" -haltspp 200
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