Problem with ".float" ?

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bobfr
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Problem with ".float" ?

Post by bobfr » Sat Aug 02, 2008 9:31 pm

Hi all ...
at first sorry for my english ;)
I am back after a long time without using blender and indigo (the last version I used was the 1.0.4... ) .... I just install the new versions (indigo, blender/blendigo) ....
I try to render the file gived by ono here : http://www.indigorenderer.com/joomla/fo ... php?t=4209
but the message "failed to load texture : .... /preview map.float" ...
Then I m trying to render an old project with hdri (.float) ...same problem ...
Have I to change something ?

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Borgleader
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Post by Borgleader » Sun Aug 03, 2008 12:10 am

1. Youre using Indigo 1.1.7 with Blendigo 1.1.5?
2. 1.1.7 does not support that preview scene because of the env map format (iirc)
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bobfr
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Post by bobfr » Sun Aug 03, 2008 1:37 am

Borgleader wrote:1. Youre using Indigo 1.1.7 with Blendigo 1.1.5?
yes
format iirc for hdri ??? can you tell me more about this ?

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Borgleader
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Post by Borgleader » Sun Aug 03, 2008 1:50 am

iirc = If I Recall Correctly. Its not a format but rather...an acronym.
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bobfr
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Post by bobfr » Sun Aug 03, 2008 1:58 am

then what have I to use for HDRI ?

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Borgleader
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Post by Borgleader » Sun Aug 03, 2008 2:00 am

That I'm not sure...Ono could probably answer this, but I think hes...in his bed atm.
benn hired a mercenary to kill my sig...

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zsouthboy
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Post by zsouthboy » Sun Aug 03, 2008 2:21 am

bobfr: .exr and .float maps are broken in the latest build, I believe.

bobfr
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Post by bobfr » Sun Aug 03, 2008 3:30 am

then HDRI is not possible on the last build ?? strange ... :)

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Borgleader
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Post by Borgleader » Sun Aug 03, 2008 4:57 am

Unless you really need the new features, just use Indigo/Blendigo 1.1.5 and you'll be fine.
benn hired a mercenary to kill my sig...

bobfr
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Post by bobfr » Sun Aug 03, 2008 7:59 am

thanx for your help ;)

v_mulligan
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Post by v_mulligan » Sun Aug 03, 2008 9:40 am

I think EXR files are working "properly" in 1.1.7. I've been able to use EXR bump and displacement maps, though displacement isn't working quite right and UV mapping gets messed up if you use subdivision surfaces. But yes, so far as I know, EXR format can still be read, at least for textures.

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