Announcements, requests and support regarding the Blender Indigo export script
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5OnIt
- Posts: 157
- Joined: Sat Mar 03, 2007 5:11 am
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by 5OnIt » Thu Jul 10, 2008 7:50 am
I'm importing our company logo into Blender from an SVG file as Curves, and then extruding. It imports fine, but when rendering in Indigo I notice that "Set Smooth" is ignored. I know I could just convert the curve to a mesh, but I'd like to use curves if possible. Is this a limitation of Indigo and/or Blendigo, or am I just doing something wrong?
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daniel_nieto
- Posts: 173
- Joined: Wed Apr 11, 2007 10:45 am
- Location: Ciudad Guzman, Jalisco, México
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by daniel_nieto » Fri Jul 11, 2008 10:26 am
i think curves arent fully supported (correct me anyone if im wrong) why dont you try converting your curve to mesh but keeping the original curves so whenever you want can modify the bezier curves
From México, Daniel Nieto .·.
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palawat
- Posts: 111
- Joined: Sun Dec 02, 2007 11:45 pm
- Location: Bangkok, TH
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by palawat » Mon Jul 14, 2008 10:55 pm
As far as I know, "Set Smooth" is not fully supported even to a mesh. Usually,I have to use Subsurf.
Then again, I could be wrong.
Cheers,
Q9550 2.83 GHz, Geforce 9400 GT, 4 GB ram, XP 32/Vista 64
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Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
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by Borgleader » Tue Jul 15, 2008 12:02 am
hmm i think set smooth loooks ugly when it deels with triangles...just try it on a cylinder. the ends looks pretty nasty. or at least they did when i tried it a while back.
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BbB
- Posts: 1996
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- Location: Berlin
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by BbB » Tue Jul 15, 2008 12:11 am
It works here. But Indigo tends to need pretty dense meshes for smooth to give a good result, like a couple of extra edge loops near any sharpish change of angle and polys that are as close to squares as possible.
(Never really tried to render curves though, so I can't comment on that).
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