To repeat a texture in blender, with non uvmapped texture, you have to set the size of the texture in the material panels, map input tab !
But for indigo you'll need uvmapped textures.
You can repaet a texture via uvmapping easily using the cube projection mode.
Edit the object(tab), select all the faces(a), u key, and select the cube projection mode.
switch to image editor, choose an image to map, and then resize the vertices to repeat them.
TUTORIAL: UV mapping in Blender + Blendigo ((Lots of pic))
Re: TUTORIAL: UV mapping in Blender + Blendigo ((Lots of pic))
Also, a little tip to quick unwrap some models is to choose the " follow active" option !
It works only fine with clean quads models. I mean objetcs with no triangles that have proper loops and no inside edges or faces.
There is a tool to remove tris in edit tabs.
Very handy for architectural models, streets, sidewalks and anything you dont have the time to unwrap as it should be with seams.
It works only fine with clean quads models. I mean objetcs with no triangles that have proper loops and no inside edges or faces.
There is a tool to remove tris in edit tabs.
Very handy for architectural models, streets, sidewalks and anything you dont have the time to unwrap as it should be with seams.
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