Blendigo for v1.1.5

Announcements, requests and support regarding the Blender Indigo export script
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zsouthboy
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Post by zsouthboy » Fri Jun 13, 2008 9:20 am

Labello: that's already there, check your System tab in Blendigo.

Click "Use GUI", or unclick it. :)

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aleksandera
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Location: Slovenia

Post by aleksandera » Fri Jun 13, 2008 10:02 am

After a few more errors I hawe successfully returned to
Blendigo and Indigo 1.1.1. (right now I'm burning them to
CD yust in case..) Especially Can't belive what happend to the workflow!
BTW don't start to develope fur or somthing before you fix the subdivision
stuf. It is still tearing the UV seams apart.
God help the new users!

Chears guys and thanks anyway!
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Last edited by aleksandera on Fri Jun 13, 2008 10:08 am, edited 1 time in total.

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Fri Jun 13, 2008 10:04 am

lol, now the girl gets crazy xD

BbB
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Post by BbB » Fri Jun 13, 2008 11:04 am

Yep, the latest versions are clearly for advanced users. Just got another scene rejected with a new error message. I think idiots like me are maybe better off sitting and watching until things get a bit settled...

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5OnIt
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Post by 5OnIt » Fri Jun 13, 2008 2:44 pm

I don't know if it's because Smart put out an update, but I just used it and it worked for me. Albeit on a very simple scene.

BbB
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Post by BbB » Fri Jun 13, 2008 7:31 pm

Seems like Blendigo 1.1.5 produces HUGE igs files. About twice the size of the Blendigo 1.0.9 output for the same scene. See my latest bug report...

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SmartDen
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Post by SmartDen » Fri Jun 13, 2008 7:54 pm

BbB wrote:Seems like Blendigo 1.1.5 produces HUGE igs files. About twice the size of the Blendigo 1.0.9 output for the same scene. See my latest bug report...
hmm... you've right. version 1.1.5 export much more vertieces as 1.0.9. i'll try to reduce it

BTW blendigo is updated
Check normals, dude!

Image
Image

BbB
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Post by BbB » Fri Jun 13, 2008 8:13 pm

Thanks Smart. I just noticed this when rendering a 380,000 poly scene, which is not that much, but Indigo ran out of ram. It would be great if you could fix this.
Otherwise, all your hard work is very much appreciated. I only use Blender these days so I couldn't do any work without you.

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Pinko5
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Post by Pinko5 » Fri Jun 13, 2008 9:15 pm

I do not know what happened ... I just turned off the sunlight and put the material emitter to the plane of lights hung. This is the result ... :shock: :shock: :shock:
Luca. :cry:
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SmartDen
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Post by SmartDen » Fri Jun 13, 2008 9:21 pm

sorry guys. i maked some mistakes in the scipt. i 'll update it soon with bugfix. can you come in the chatbox. i need some advices
Check normals, dude!

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Image

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SmartDen
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Post by SmartDen » Fri Jun 13, 2008 10:25 pm

Pinko5 wrote:I do not know what happened ... I just turned off the sunlight and put the material emitter to the plane of lights hung. This is the result ... :shock: :shock: :shock:
Luca. :cry:
try it out now. i've updated
Check normals, dude!

Image
Image

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Pinko5
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Post by Pinko5 » Fri Jun 13, 2008 10:28 pm

Tnx Smart i try immediately
Luca ;)

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Pinko5
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Post by Pinko5 » Fri Jun 13, 2008 10:39 pm

Now seems ok
I am cooking the image then i post it!
Luca. ;)

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SmartDen
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Post by SmartDen » Fri Jun 13, 2008 10:50 pm

Pinko5 wrote:Now seems ok
I am cooking the image then i post it!
Luca. ;)
Thanks Luca
Check normals, dude!

Image
Image

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Labello
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Post by Labello » Fri Jun 13, 2008 10:54 pm

zsouthboy wrote:Labello: that's already there, check your System tab in Blendigo.

Click "Use GUI", or unclick it. :)
oh my god... im getting old -.-* thank u =)

EDIT: Well I tried this Button but on Linux it has no effect. It always starts With the GUI.

And another thing. I just told blendigo to override the settings in the ini-file and now my samples/sec have doubled and the noise in the result seems to be a bit bigger and not that hard as before. so which settings are better?

Edit2: i told blendigo to set the image-save-period to 600sec and also the display-period but indigo seems to ignore these values... always every 20 seconds.

greetz
Last edited by Labello on Fri Jun 13, 2008 11:11 pm, edited 1 time in total.

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